In Final Fantasy Legend, your characters don’t go up in levels, but in abilities.
Humans have to buy their abilities (instant training?) in agility and strength,
and buy hitpoint uppers to raise their hitpoints. In the first world, you can buy HP200, which will raise hitpoints
between 9 and 21 for each one consumed. You can raise the human’s hitpoints to a max of a little over 200 hitpoints.
In the next world, the ocean world, you can buy HP400. These will raise the hitpoints
to a max of a little over 400 hitpoints. NOTE: You can also buy HP200’s (also available in the ocean world) again
and feed them to your human(s). Yes, they will only raise 1 hitpoint each time, but you can raise your human’s
hitpoints to 999! (Which can’t be done in any other non-game-genie way.)
I recently read on a message board that you can go way beyond 999 if you continue
to do this after 999. The screen will only show 999, but when you stay at an inn, you’ll be able to tell. (I know
that going beyond 999 is possible, as I’ve often gone as high as 1032 for my mutants.) Which leads right into how
mutants go up in abilities and hitpoints.
Mutants will go up in abilities and hitpoints after battles with specific
monsters. It’s kind of a weird system, but it’s a combination of the order your characters are in, and exactly
where each mutant’s position is in the order. (I haven’t done a chart yet of which monsters tend to raise which
abilities, as there so many different variables, but once the rest of the game info is completed, that will be
next).
For example, I have a human in the first position, a male mutant in the second position,
a female mutant in the third position, and a monster in the fourth position. The party fights a monster. I look
at their stats, and discover that some abilities have gone up. The male mutant went up 3 points in strength. The
female mutant went up 3 points in mana.
As the battles continue, the male mutant will tend to go up in strength and hitpoints,
but almost no mana. The female mutant will go up in mana really fast, but will rarely go up in other abilities.
Occasionally her hitpoints will raise, often just before the males. (Another odd bit about the game: When a mutant
suddenly loses a special attack or defense, his/her hitpoints will very often go up after between 4 - 18 battles.
But the mutants often have this weird connection where one will lose a special attack/defense and the other will
go up in hitpoints first, followed by the one who lost the attack /defense after more battles.) !!! NOTE: If your
mutant suddenly loses a great attack, like gas or ice, don’t reset the game! Try to keep playing until the mutant(s)
hitpoints raise.
If you keep resetting to preserve that attack, you will have a mutant with very
few hitpoints later on in the game, which means a mutant who dies toward the beginning of almost every boss fight!!!
Once you’ve got a mutant maxed in an ability, try switching the order. You’ll find
the abilities raising differently. Mutant Males tend to go up in strength, Female Mutants in agility. With careful
positioning, you should be able to max your male mutant in agility as well though. Experiment with it! You should
be able to get your mutants maxed in mana, either in strength or agility, and have a decent amount of hitpoints
too!
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