Summary
Gameplay |
You start with your choice of 3 sizes of worlds. (It looks like you may be able to play against another
player if you have the setup, as the next screen shows “standard computer vs. gameboy” when I start the game with
just the basic gameboy setup.) Next you have the choice of being light or dark (this game reminds me a little of
live chess sometimes). Finally, you can choose your handicap (or lack of handicap).
Basically, this means how much of the screen you can control. You can start with almost none of the screen, or
with a lot of the screen. At the start of the game, you get a complete guide that tells you just about everything
you need to know to play the game. This includes a basic tutorial, full stats on each character, a health (or hit
point restoring) item chart, an attribute upping item chart, and a “spell” chart (items that will allow a character
to either have a protective spell on him/her, track a weapon, revive a player, or “shrivel enemy.”)
There are two ways to win this game. One is to defeat all the enemy characters moving around the game screens.
The other is to capture all the castles by occupying them (surrounding them.) Only one character may occupy a square
at a time. If there is an enemy on a square you move your character to, a battle ensues between your character
and the enemy's character.
If you are victorious, the square will turn your color. If the enemy defeats your character, the square will stay
its color. As your character walks across an area, the squares will change color; this works the same for the enemy's
characters.
To conquer a castle, you must surround it with squares of your color. You go back and forth between your characters,
checking the map frequently to keep up with the enemy's movements. Your chosen character moves through a real area,
moving around trees, fences and huts, finding as many attribute raising items that he/she can before the enemy's
characters find them. Entering one of your castles restores hitpoints.
It's a fast moving game, and potentially habit-forming. |