Game Review Data
 


Game Title

Duke Nukem Advance
Publisher
Take 2 Interactive
Features
1 - 4 Players. Battery Save.
Format
First Person Shooter
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Well, after numerous delays, and what seems like an eternity on everyone's want list, it's finally here. Duke Nukem is arguably one of the most famous personalities to inhabit the First Person Shooter scene, so as soon as it was accepted that a FPS could be successfully produced on the GBA, it was only a matter of time before he made an appearance. This was always going to be ambitious project though, as Duke is widely known as a sharp talking, no nonsense, one man war machine and to get the substantial levels of gameplay from a PC to a GBA was going to take an impressive and imaginative development team. Were Torus Games the right people to achieve the impossible? Let's hope so.

Screen Shots

GamePlay

As with the classic PC version your first task is to choose the level of play you wish to tackle. There are four of these which range from 'Piece of Cake' to 'Damn I'm Good!' but most players should probably head for the average setting of 'Let's Rock' to get comfortable with the game. Every mission starts with a short briefing detailing your requirements for completion and success. This could initially be something simple like recovering an information disc or finding a laptop to upload information but further on in the game things get a lot more complicated. You'll be in touch with your command post and General Graves throughout, he's usually worth listening to as he has some handy tips on what to look out for. You'll find that, to a certain extent, the game treats the player fairly so you shouldn't find yourself backed into a corner with no idea what to do or where to go.

Obviously there's also destruction and Duke Nukem comes with enough of this to satisfy most gamer's needs. For starters there are the various enemies who, even on the easy setting, can be quite tough. There's also the weaponry, which ranges from the standard handgun to rocket launchers with every other conceivable type of firepower in-between. What's really unique though is the quantity of seemingly harmless objects that can be destroyed, even fire extinguishers can do considerable damage when hit by a single bullet. Avid gamers will quickly realize that the enemy AI is reasonably intelligent, any FPS that's void of this usually makes for a quick and unsatisfying gaming experience. Pressing the 'start' button brings up a handy map feature and as the levels become more complicated you'll discover this is an essential piece of equipment. It doesn't however detail the many secrets, switches and pass cards that you have to locate before you move on to the next level.

A decent Multiplayer option is essential in any FPS and here, once again, Duke Nukem does not disappoint although you do require an extra copy of the game for each additional player. There are two modes to choose from - Deathmatch and Tag. Although we didn't really indulge in 'Tag' we did have a two player Deathmatch and I'd urge anyone who gets this game to give it a go, as it's incredibly enjoyable. Finally, just to complete a very impressive cart, everything is saved to a handy battery backup.

Controls

Obviously most home computer based FPSs have a reasonably complicated interface and the GBA really isn't capable of anything like that. Fortunately there seems to have been a fair slice of development time given over to the design and testing of the interface. This should allow for an almost instant 'pick up and play' experience but if you're still unhappy with the layout you'll find another three control sets in the options.

Graphics

Handheld FPSs have obviously come a long way since Back Track (the first to appear on the GBA) and are now not only more varied but better looking.  In some ways the visuals here are actually an improvement on the first Duke Nukem I played on a PC. Everything appears to have been finished off with both floor and ceiling textures throughout and, as a result, it doesn't suffer from the awkward looking environments that have plagued some other titles. Then there are the special effects, and, as almost anything can be destroyed, you'll encounter some great explosions. Just don't get too close to them. The lighting and transparencies are also very impressive. Torus seems to have utilised every single bit of the GBA's capabilities to forge a dramatic and immersive atmosphere. It is all is held together with some well-rendered cut screens, which forward the plot in a very effective comic book style.

Sound & Music

As soon as you fire up Duke Nukem the music kicks in and you know you're in for some unstoppable shooting action. It doesn't play during the game unfortunately, but rather than an oversight this is actually one of the GBA's limitations as only a certain number of sound channels can be active at any given moment. In-game audio is given over to the sound effects, which are also fantastic. There are explosions, gunshots and, best of all, Duke ranting about 'Alien Scum'. It's incredible how effective, not to mention complementary to the gameplay, this is so you'll want to root out a pair of headphones just to get the full effect.

Final Comments

Before Duke Nukem arrived on the GameBoy Advance the clear winner in the FPS race had always been 'Ecks vs. Sever' but now that's all changed. The developers here have done a remarkable job as almost every feature of the PC original game has been pushed into this small but perfectly formed version. I could go on for hours talking about various aspects of the sound, visuals and gameplay but all you really need to know is that everything's here and in quality measures. It's another 'must have' title that everyone should have in his or her collection even if it's only to demonstrate to your friends just what the GBA is capable of. Get it now!

@ EAGB Advance 2002. All rights reserved.