Game Review Data
 


Game Title

Moorhen 3 - The Chicken Chase
Publisher
Ubi Soft/Phenomedia
Features
1 Player.
Format
Target Shooting
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

We brought you news of the GBA version of Germany's favourite shooting game several months ago and we even reviewed Moorhuhn 2 for the GBC last year. The whole Moorhuhn phenomenon started with a promotional game produced by Phenomedia some years ago but it has since made its way to almost every format from the PC and Macintosh to the Playstation and, of course, the GBA. The last handheld version was great fun but as we've seen with many of these crossover titles, more processing power does not make for better gameplay. With that in mind, is the third outing as much fun as the last? Read on...

Screen Shots

GamePlay

This really couldn't be any simpler; Moorhen features no complicated gameplay whatsoever. You just shoot things. The real skill though is in knowing just what to shoot and when to shoot it and where some targets reap sizeable rewards others will drain your score in no time at all. One addition to version three is the introduction of protected birds flying around with your intended targets which means that shooting now takes a little more thought than simply blasting into the sky. Other features remain intact and there are still items that need to be avoided such as balloons and various animals on the ground. As usual though you'll need to experiment to find out just what's worth hitting and what's not.

One of the best parts of the Moorhen series has been the hidden bonuses and secrets but they've always been well concealed and you're more likely to discover them by accident rather than actually work them out. I won't spoil some of the goodies we've discovered in this version but Moorhuhn 2 featured spiders that could be spun around trees and the first edition had you shaking trees then shooting down ten leaves for a 100 point bonus. Finally the hi-score chart is still there as is the wonderful battery back up so you can prove that you did actually get a score over 50.

Controls

Actual gameplay controls couldn't be simpler with the 'D-pad' controlling the targeting and the 'A' and 'B' shooting and loading. Remarkably, and in a departure from the PC original, the developers have made one aspect of the game a little trickier than it should be. This is a result of utilising the shoulder buttons to scroll the landscape rather than applying the simpler push scroll. Very strange.

Graphics

The graphics and animation take a huge leap from the GBC version with visuals now incredibly close to the PC original. This is mostly due to the extended palette, which allows for a greater depth of field throughout the landscape. The animation of the various birds has also improved and everything looks much smoother and more fluid. There are some limitations though, most notably the lack of other game modes and the wonderful FMV clip that accompanied Moorhuhn 2.

Sound & Music

Throughout the title screens and various menu systems you'll be treated to a suitably chicken inspired soundtrack which although it is only on a rather short sampled loop still manages to complement the game's theme. The actual game is packed with the sounds of gunshots, birds and other objects being hit. It's a little simplistic but as it's all this title requires, it works very well.

Final Comments

I had big hopes for this game as I already own it for the Playstation and the Mac and it's always been excellent for a mindless 90 seconds of blasting with its simplicity being the main attraction. The difference here is that a full commercial product needs to offer different things than a freebie with the main aspect being value for money. Sadly Moorhen 3 on the GBA just isn't as much fun as Moorhuhn 2 on the GBC and we have yet another case of 'more power, less product'. Adding more gaming modes could have easily saved it and although what's here is enjoyable, there's just not enough of it.

@ EAGB Advance 2002. All rights reserved.