Game Review Data
 


Game Title

Cruis'n Velocity
Publisher
Midway
Features
1 - 2 Players. Password Save.
Format
Racing
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

There are many car racing games on the GBA, and since its release, we've seen the genre manifest in a variety of styles and guises. 'Mode 7' is undoubtedly the most popular but there have also been overhead views and even glorious 3D as exemplified by the recently released V-Rally. Cruis'n Velocity is different again as, unbelievably, the developers have opted to use an adapted FPS (First Person Shooter) engine to create a unique racing experience. For this "unique" aspect alone the developers should be applauded. However, as we all know, "unique" is subjective and can be either good or bad.

Screen Shots

GamePlay

As with all racers now you can choose to tackle Cruis'n Velocity in more that one way but I'd advise any serious drivers to head straight for the Cup Mode. This is basically the championship mode, which is always by far the most enjoyable part of any racer as it immerses the player right in the middle of the competition. The Cup is split into three sections with the latter two locked until you gain success in the first. This isn't that easy as the courses are filled with 90-degree turns so you'll find that you'll have to memorize the track layout rather than apply driving skill in order to succeed.

The other single player mode is Free Style, which, as the name implies, allows you to take any car (from those you've unlocked) and race around any track. Swinging by any of the menu systems will show you the many options that can't be opened because you haven't attained a high enough grade. Unfortunately, that's it, which is very poor compared with the amount of options the new GT Advance 2 offers. The developers appear to have run out of enthusiasm for this product very early on. There is a multiplayer Mode (which you'll need another copy of the game to play) and the ability to alter damage incurred to your car but this just isn't enough for a full price title so you can't help but feel something is missing.

Controls

The control system is simplicity itself and you'll be whizzing around the tracks in no time at all. The problem is that the cars just don't seem to handle as well as in more recent racers. This is most noticeable when you're required to 'power slide' around corners in order to maintain speed and where titles such as Mario Kart or GT Advance 2 make this very easy, in Cruis'n Velocity your car seems to react differently on every corner. This can be very frustrating when you slam into a wall because you've misjudged a turn but a little practice should at least have you 'placed' in each race even if it's not first.

Graphics

On first encountering screen shots for this game some time ago the visuals looked both unique and impressive. Unfortunately the interim period has seen releases of many racing titles including the incredible V-Rally 3. Cruis'n Velocity all still works fine but because of the nature of the engine used even organic environments appear man made which can sometimes be a little confusing. It does offer tunnels, which 'Mode 7' racers are incapable of and the menu systems are clear and informative but overall you get the feeling that Cruis'n Velocity was a bold experiment that didn't quite work out as expected.

Sound & Music

Racing title soundtracks can always be divided into two very separate parts - car sounds and some type of rock/hi-energy music. You'll be pleased to know that Cruis'n Velocity doesn't stray off this path except for the inclusion of some rather wonderful speech samples, which start each race. The music is probably what you'd find one of those 80's band belting out on their latest reunion tour whilst the car noises are probably the most basic I've ever heard on a racing title. They all do their job but only just.

Final Comments

My expectations of this title actually proving successful were reasonably high and the idea of utilising an FPS engine for a driving title seemed truly unique. Unfortunately I've encountered this title after reviewing the incredible V-Rally 3 from Atari and there's just no comparison. The problem is that it's simply not as enjoyable as it should be and, more importantly, the cars don't handle as well as we've seen on some more recent racers. It is an ambitious project and will remain an alternative and unique use for an FPS engine but if you're looking for playability, look elsewhere.

@ EAGB Advance 2002. All rights reserved.