Game Review Data
 


Game Title

Spy Hunter
Publisher
Midway
Features
1 - 2 Players. Battery Save.
Format
Driving/Shooter
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Spy Hunter is almost twenty years old now and although it did make an appearance on the GBC, this is its first outing on the GBA. It may have been worth the wait though as this is the new revamped version and even though the gameplay is exactly the same as the original, this release is based on the recent Playstation 2 game. Gone are the overhead views and in comes the new and improved 3D style engine - at least that's the case on all the other consoles except for the GBA which has to settle instead for the slightly less inspiring 'Mode 7' visuals. This has been successful in the past and Mario Kart is still a big seller as a racing title. The difference here is that this is a mission based spy game. Will it work? Let's see...

Screen Shots

GamePlay

Before you attack any of the missions in Spy Hunter you're greeted by a briefing screen which details both the primary and secondary objectives required for its success although only the primary must be completed in order to progress to the next level. Primary objectives will normally involve destroying things or disarming bombs whilst the secondary could be as simple as not hurting civilians. All this is against the clock and while the earlier missions are quite simple they get rapidly, and progressively, more difficult as the game develops.

Obviously the most important piece of kit here is your car, which is armed to the teeth with the latest high tech gadgets. You do, however, only get a limited amount of everything so keeping an eye out for pick-ups is very important. The car is ingenious and also incredibly intelligent and will automatically transform into a speedboat on hitting water and then back to a car again once you reach dry land. Too much damage though and you'll be transformed into less powerful versions of the two and then it becomes essential that you find your equipment truck. On discovering this you will automatically drive inside and so replenish all your health and ammo. This should be used with caution though as it can only be used once so choosing the right moment could be the difference between success and failure.

One aspect of any title that elevates the gameplay to above average is the introduction of bonus items and secrets. Spy Hunter has a fair few of these which can be collected in various ways. Firstly every level has a gold star somewhere and, although in the earlier levels these are reasonably easy to find, the later levels will find you searching not only behind objects but also inside of them simply to locate these valuable items. Once collected they unlock cheats, extra weapons and cars so they're well worth rooting out. Next is the Arcade Mode which is only unlocked once you've completed all the primary objectives in the game whilst the Super Agent Mode requires both primary and secondary. All these extras are possible because of the games handy battery backup system and like all quality titles it does it automatically as soon as you've completed a mission.

Controls

This can be very confusing at first as all the GBA's controls are used for various actions. The basic driving is very responsive, you'll find that mastering the handbrake turns will get you out of a lot of dangerous situations quickly and efficiently. What may challenge you initially though is the fact that some of the driving controls are the same as those used by the weapons system. It will all come together eventually because it's been well designed but only after you've trashed a few cars practicing it.

Graphics

The 'Mode 7' representation of the new style Spy Hunter works surprisingly well and the terrain has been solidly designed with most of the objects staying rooted to their original position. In addition you'll be treated to some wonderful rendered cut screens, which have been directly lifted from the Playstation 2 version. These appear at the beginning and between levels so although some FMV would have been a lot more impressive they seem to do an adequate job in forwarding the story.

Sound & Music

The audio department is well taken care of and as soon as the game starts up you're treated to a reworking of The Theme from Peter Gunn which was the original theme to the game back in the early 1980s. The incidental music is also well above average but the real highlights are the sound effects. It starts with your operative back at headquarters who'll continually brief you regarding the current mission status. This is accompanied by the usual engine whirring, turbo boosts and most impressive of all - the explosions. I'd urge you to sample all this through a decent set of headphones for the full effect. You wont be disappointed.

Final Comments

The market is flooded with 'Mode 7' racers at the moment and although this utilises the same technology the objectives are far more varied than simply coming first. Updating a classic such as Spy Hunter was a risk but fortunately for the developers it's all paid off and what's more the original playability has remained intact. There's also the possibility of extended gameplay and even if you fly through the game you'll still need to go back to collect all the gold stars and complete every objective, and this is before you even approach the two player mode. The GBA appears to have stalled at the moment quality gaming wise and, as a result, original releases are a rare and welcome addition to its increasing catalogue. If you enjoy shooting things, collecting others and mission based driving games then you should definitely give Spy Hunter a look.

@ EAGB Advance 2002. All rights reserved.