Game Review Data
 


Game Title

Pinky and the Brain - The Master Plan
Publisher
Swing
Features
1 - 2 Players. Password Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Swing have produced yet another title exploiting their Tiny Toons/Animaniacs license and though I'd usually be dreading this type of game, most of their previous titles have been well above average. "Pinky and the Brain" has always been a big favourite of mine, the pairing of two mice (one highly intelligent and one incredibly stupid) still makes me laugh whenever I manage to catch it. I saw this game in the very early stages and even then, it showed signs of being a very promising title with varied and entertaining gameplay. This, however, is the final release and hopefully everything I saw remains intact.

Screen Shots

GamePlay

Pinky and the Brain starts out like very other platformer with the usual running, jumping and collecting bonus items. What you'll quickly realize though is that to progress through the game it's essential to switch between both Pinky and the Brain as they both possess very different skills so nasties such as lab gas will effect them in various ways. This isn't as confusing as it could be though as whenever a specific character is needed to break down a wall or reach a height a signpost informs you who it should be. In addition to the platforming there's also an underwater shooter, which could be a game in its own right being not only beautifully designed but also well implemented.

The mini-games and bonus stages are both inventive and impressive and as a result there's a real incentive to collect everything available within the levels to access them. They range from a simple pairs game or a sliding puzzle to a dancing section which can best be described as a kind of Prappa the Rappa type of affair were you must replicate the DJ's moves via the controls. None of them are particularly easy but success is always rewarded with an extra life or more points. It's also a break from the platforming and adds even more value to what is already a quality title.

The system employed to govern the health of the two main characters is incredibly fair so getting hit once doesn't always mean 'game over'. Instead your health goes down in stages and if you've picked anything up, like a ray gun for example, one unfortunate move only means you lose the gun, a second hit and either Pinky or the Brain disappears and finally, on the third, you lose a life. However passing a 'stage door', of which there are many, will revive the lost mouse and thus full health. The multiplayer game is perhaps not what you'd expect, and instead of allowing a kind of co-operative experience it's simply a 'race and collect' type of affair. It is fun though and it's good to see a two-player option appearing on almost all new releases now.

Controls

Welcome to the best control tutorial I've ever seen! The first level of this title is ingenious and even the graphics change to a kind of blueprint appearance with notes on movement dotted everywhere. Everyone has to play this as technically it's the first level but it does take you through all the movements you'll encounter during the game and lets you know what buttons to press. Come across an object or bonus and you'll get an information screen detailing what it is and why it's important. Quite simply Brilliant!

Graphics

If you enjoyed the cartoon or indeed any Saturday morning animation then get ready for a visual feast as the visuals are so close to their on screen counterparts you'll occasionally believe you're controlling the TV show and not a mere game. Everything's good; the animation is wonderful for both the main characters and the many enemies; the environments are stunning and feature an amazing level of detail. If this isn't enough the cut screens, that push the plot along nicely, have been directly lifted from the original show and look incredible.

Sound & Music

The music falls into the average category so while you're not about to wander around humming it to yourself it's also not going to irritate too much either. It is however a vast improvement on anything the GBC could offer and that fact alone is an indication of just how far handheld audio has come. The sound effects are much better and anyone who's grown up on Saturday Morning cartoons will feel very much at home with the bangs, whizzes and whistles that accompany almost every move.

Final Comments

Swing seem to have discovered the secret to producing TV/movie tie-in games which though it may seem simple has proved elusive to many software houses around today. Games like these almost always fall into the 'seen it all before' category and although the various elements provide nothing original, the whole package is very impressive. Quite simply this is how movie/cartoon tie-ins should be done and the variety of gaming types here mixed with the attention to detail make it a must purchase for anyone even remotely interested in Pinky and the Brain.

@ EAGB Advance 2002. All rights reserved.