Game Review Data
 


Game Title

Chu Chu Rocket
Publisher
SEGA/Infogrames
Features
1 - 4 Players. Battery Save.
Format
Puzzle
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Chu Chu Rocket was originally a title that was bundled with the European Dreamcast package and now makes its way to the GBA courtesy of SEGA's new software oriented direction. The game itself is reminiscent of Chips Challenge on the now defunct Atari Lynx where the main object is to guide a group of objects to a predefined area. If all that sounds like the dullest concept for a game ever, trust me, it's not...

Screen Shots

GamePlay

Firstly you'll discover your biggest challenge is that the mice you're charged with herding are not very bright. As a result of this they will continue in a straight line until they meet a wall or are given a directional instruction. This is where you come in. By utilising the boundaries and placing arrows on the floor you can channel almost anything to go wherever you want and the concept really is that simple. Actually achieving it will have you figuring out some devilishly hard puzzles and the occasions where you're stuck in a loop or eaten by a cat will be plentiful.

A lot of the gameplay is provided by the creative tools which is actually as much fun as the original puzzles themselves. This allows you to create both sprites (in a fully featured art package) and levels (with various building blocks) and then trade them with your friends. If all this sounds a little complicated... it's not. Thanks to the on screen tutorials even the novice artist/game designer can produce finished extras with great ease.

The multiplayer mode is also fantastic allowing anything up to 4 players to battle it out though as with most titles you'll all need a copy of the game. There are various modes here from individual to team play where you can have 2 on 2 aiming to house as many mice as possible before the clock runs out. If you don't have enough players, no problem. You can simply substitute them with a computer controlled one and as a refreshing change they're actually reasonably intelligent.

Controls

One of the highlights of this title is the user interface and not just for the originality but also because it's both user friendly and informative. Everything's explained in great detail and most gamers will find that they don't look at the printed instructions at all. If only all games were like this...

Graphics

Obviously with the ability to customize the layout in a variety of ways the graphics are mostly functional. This is not to say that they aren't impressive as some of the animations are wonderful. Remember one of the most important aspects of this title is the ability to change the look of the game yourself. In other words if you really don't like a sprite - design a new one.

Sound & Music

Chu Chu Rocket is produced by Sonic Team and as a result the audio is spot on. From the initial title screen music to the in game effects everything is top quality so even if you don't enjoy the gameplay you can't help but be impressed by the sound.

Final Comments

Chu Chu Rocket is possibly the first GBA title that's endless as far as gameplay's concerned not only because of the number of levels but also the inclusion of creative tools. Giving the player the ability to customize and create new levels and sprites should be an essential part of all games of this type and the fact that you can swap them with friend provides infinite possibilities. In short, a game everyone should have in their collection even if it's just to show people what can be accomplished on the GBA.

@ EAGB Advance 2002. All rights reserved.