Game Review Data
 


Game Title

F-14 Tomcat
Publisher
Majesco Sales/THQ
Features
4 Players. Password Save.
Format
Flight Simulator
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Although the Gameboy has featured flying games before, there's always been a sense of limited gameplay because of its hardware limitations. Anyone who's played a PC based flight sim is well aware that almost all the keyboard and, on occasions, the mouse is used making for an extremely complicated interface. The GBA's two extra shoulder buttons however appear to have tempted the developers at Virtua Craft to try and come up with something a little more involved than simply shooting other planes out of the sky and here we have F-14 Tomcat. It's an ambitious project and as with some flight sims on home based consoles, which feature a more varied controller layout, it will be interesting to see if it all comes together.

Screen Shots

GamePlay

To start with you'll want to swing over to the options menu to choose your difficulty setting. The 'novice' option generally does everything automatically, including landing, and your fighter is equipped with much more ammo. On the other hand the 'ace' setting really is difficult and you have to constantly check everything here just to stay in the air. Both options however feature all the instruments so you can pretty much check anything from completed objectives to planes or missiles approaching via an incredibly intelligent radar. There's also a variety of on-board warning systems and the cockpit will light up whenever your' re flying too low or in imminent danger.

Every mission starts with a briefing usually consisting of map references and objectives but while they start off simple, for instance, just shooting down other fighters, you quickly find yourself flying against with time limits with submarines trying to shoot you down. After the first three you will probably be attempting missions more than once as F-14 appears to be all about finding the correct order in which to attack your targets. This is mostly achieved by trial and error as the missions have varied objectives, so while on one occasion disposing of all the fighters first is the best strategy, in others it may be better to outrun them initially.

Possibly the most fun is the head-to-head War game or 'death match' option. We tested this out with two players and, as always, the threat of a real pilot and not an AI one hunting you down is a lot more exciting as you can never learn your opposition's patterns of behaviour. If you have enough friends, and copies of the game, we'd urge you to try out the four player mode because if our little game was anything to go by it's going to be a riot.

Controls

This is complex and ambitious to say the least and the first few attempts at the game will be played with the instruction booklet on your knee. This could have been made a lot easier had some training missions been thrown in but, alas, it's straight into the game. To be honest missions do start off very simple and so give you some time to acquaint yourself with how your plane handles. Basic flying does use the 'D-pad' and 'A' and 'B' but other functions such as readouts, radar and changing weapons require combinations which can sometimes be a little confusing.

Graphics

Firstly it must be pointed out that the imagery in F-14 is not true 3D which you would expect from your PC based flight sim but is actually simulated. This is achieved using some very clever visual tricks and advanced scaling techniques thus making the end product look, well, like 3D. The developer is helped by the fact that everything takes place over the sea even when your radar indicates you're over land. Also the only targets you'll ever encounter visually are other planes, all the rest appear as a small animation on your display when hit with a missile. There's also been considerable care taken over the various readouts and displays which are very easy to extract information from even on the GBA's small screen.

Sound & Music

Whilst the music has been kept to a minimum and only really features on the title screen, the sound effects are a little more advanced. This is yet another one of those titles were I'd highly recommend the use of headphones, as blocking everything else out and listening to other fighters speed past is essential to fully immerse yourself in the game. The explosions are quite good but everything else seems to consist of the sound of engines whirring so you're left feeling that a little more effort in the audio department could have vastly improved the game.

Final Comments

This was always going to be an ambitious project and, as a first generation flight sim for the GBA, it's actually quite accomplished. It's by no means perfect though and the repetitive nature of both the missions and graphics may annoy some players and simply bore others. As we're now being shown various screens of future flight sims in glorious true 3D there's a good chance that F-14 will be forgotten quite quickly but if you are a fan of this genre and, as it's all that's available at present, it's probably worth a look.

@ EAGB Advance 2002. All rights reserved.