Game Review Data
 


Game Title

The Flintstones - Big Trouble in Bedrock
Publisher
Swing
Features
1 Player
Format
Platform
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

The Flintstones was the first prime time animated series ever and with two movies and constant reruns, it shows little sign of losing its popularity. Placing a stone age family into sitcom land was a stroke of genius and the show formula has been replicated many times in both animation and live action. The Flintstones have spanned the various GameBoys although not all of these outings have been regarded as a success. This is their first outing on the GBA and with a plot that has Barney captured by an Evil Henchman it can't help but be a fun title, or can it?

Screen Shots

GamePlay

Big Trouble in Bedrock is set over four themed areas and each one is split into three sub levels. Every section here has the same objective - get to the end of the level. This isn't always as straight forward as it sounds as many of the earlier levels are tackled by negotiating moving platforms in the sky but except for the odd indicator you're never entirely sure which direction you're heading in. There's not really anything you must collect although 50 clams will get you an extra life. At the end of each area you'll battle it out with the evil Dr. Sinister although this is never really that tough either as there are always plenty of health and power-ups lying around to defeat him.

The rest of the game is... well almost identical to the first level actually. There are no sub-games, no secret passages and, worst of all, not much fun. The fact is that this is a platformer in its purest form and that's absolutely all. You've probably noticed at the top of this review that there's no mention of the save options. This is because, remarkably, there are none. No password or battery backup is available and while this is not the most challenging of titles there's little chance of it maintaining your interest long enough to play right through.

Controls

The control method, as with all platformers, is pretty simple. Fred only has to jump and throw items in addition to the usual moves. Even so you can actually change the key configuration via the options which seems rather pointless given the lack of complexity. The actual in-game controls are one of this title's highlights as Fred's sprite detection is excellent when making contact with both enemies and the various moving or stationary platforms.

Graphics

Everything here shouts Gameboy Color and if I didn't know any better I would swear that it was actually an older title that had simply been ported over to the GBA with no enhancements and very little care. All the cut screens appear to have been captured from the TV series and the animation of the main sprite of Fred seems to moonwalk across the terrain with little contact between his feet and the ground. Most of the backgrounds and other animation is much better and generates a fair reproduction of Bedrock however you do get the feeling that the GBA's capabilities are never really exploited.

Sound & Music

All of the various sound effects and music can be listened to using the options menu. This contains around 70 clips of dialogue and audio from the series but there's no Fred yelling 'Yaba-Daba-Doo' which is a little disappointing. Likewise the music is varied with six background options but, alas, no Flintstones theme tune. Strange omissions considering Swing had already obtained the cartoon license.

Final Comments

There are many minor details that could have lifted this title from a below average experience to a good one, some sub-games for instance. The lack of any save or password feature is serious oversight and the absence of the series theme tune or samples of Fred yelling is a complete mystery. Overall you're left with a frustrating and repetitive platformer which appears to have exploited the animated license very little and falls neatly into the trap we so often find any TV/Movie tie-in game. In short this game feels more like a GBC title than an Advance version which may not be a problem except for the higher price tag.

@ EAGB Advance 2002. All rights reserved.