Game Review Data
 


Game Title

Resident Evil - Gaiden
Publisher
Virgin/Capcom
Features
1 Player. Battery Save.
Format
Survival Horror
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

The path Resident Evil took to the Gameboy has not been smooth. It's been over three years now since it was first announced. The main reason for this is that the first one was cancelled by Capcom for quality reasons. Initial screens from this looked very impressive but the technique, similar to that which Infogrames used for their conversion of Alone in the Dark, was as we now know, more confusing than entertaining. At last though the ultimate survival horror series sees the light of day on the GBC and, thankfully, even contains an original story line. It does appear to be a little late in the console's life cycle to be releasing such a high profile title, and, with no enhanced features it will be interesting to see if 'Resident Evil - Gaiden' will have us all digging out our Gameboy Color again.

Screen Shots

GamePlay

To start with you control not one but three unique characters (Barry, Leon and Lucia) as you desperately try to survive aboard a luxury cruise ship that is host not only to an overflow of undead passengers but also the Bio Organic Weapon (B.O.W). The usual Survival Horror stuff then. Throughout your quest there are two modes of play, the top down "exploration mode" and the all new, first person "wide-screen" combat view. You'll spend most of the time in the former and this is how you travel around the ship. Keeping the whole plot self-contained in this manner was a wise move as the manageable play area makes for less frustrating gameplay, although with 100+ rooms over 4 decks there are still some hours of potential exploration here.

The intelligent and easy to use PDA (Personal Data Assistant) is your best friend here and if ever you're in doubt what to do next this indispensable piece of kit will point you in the right direction. Challenges start out relatively simple so an item you may need to complete a given task will usually be found in the same area or even the same room. This could be a key, a pass for a door, maybe a crowbar or even a fire extinguisher. There are over 100 objects to collect and use and though this may seem overly complicated you'll be pleased to know that everything is very logical and the gameplay is a fine balance between arcade and adventure.

The combat mode is an interesting addition to this title and one I haven't seen in this type of gameplay for some time. When a zombie captures you the screen changes to a "wide-screen" view with an indicator racing back and forth at the base of the screen. Firing at the right point, resulting in a head shot, is critical to destroying the zombies quickly. Anywhere else results in a body wound and destruction can take a lot longer. Damage is also dependant on the type of weapon you're holding as obviously a knife will take a few more swipes than a grenade gun.

The all important save feature is one of the most user friendly we've seen. Outside of the standard 'continue' option you can have three other save points. As anyone who's played this type of game before will know this is essential as it is incredibly frustrating to find yourself in a dead end with no ammo or health . Retracing your steps to the last important save is an important option and 'Resident Evil - Gaiden' also automatically saves your game when anything really life threatening is about to happen.

Control

Everything is moved around with the very responsive 'D-pad' so some zombies can be avoided rather than confronted. More important are the 'start' and 'select' buttons which control the map screens and inventory respectively. In what could have been a weak point in the game the usage of items, weapons and armor is simplicity itself, especially bearing in mind that you can also swap between characters in different locations. Overall it's an incredibly well thought out interface which allows you to concentrate on the gameplay.

Graphics

I have to say I was a little disappointed when the screen shots where first released announcing this title, but how wrong I was. The fact is when you're actually playing the game the visuals are well above average and reach the level of functionality they were obviously designed for. Everything is very clear which is essential for a title reliant on searching out fine details and the animation of the main characters is great. The cut screens are the highlight of this title though and have all been beautifully drawn even though they only use the GBC's limited palette.

Sound & Music

The music is instantly forgettable and the GBC's sound chip attempt to be creepy falls far short of anything atmospheric. The minimal sound effects are, fortunately, a little better and the groans and gunshots go some way to rescue what is the weak point of an otherwise quality title.

Final Comments

Just when you thought you'd seen the very last great GBC title those good people at Virgin/Capcom pull this little wonder out of the bag. Everything's here for the survival horror fan and the level of sheer enjoyment you'll get from playing this title is sure to make it a classic. Add to this the longevity and the handy battery save and you've got a handheld title you simply must own and although not quite perfect it does come very close and what's more, well worth the wait.

@ EAGB Advance 2002. All rights reserved.