Game Review Data
 


Game Title

Rocket Power - Dream Scheme
Publisher
THQ
Features
1 Player. Password Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

THQ continues its publishing deal with Nickelodeon with their latest offering which can best be described as a skating platformer. Rocket Power initially had all the hallmarks of an original title and it took a fair bit of playing before I could even categorise it which, believe me, is usually very straightforward. Imagine my surprise then when a week later TDK Mediactive released Get Phat which is another (yes, you guessed it) skating platformer. Rocket Power is undoubtedly the stronger of the two but still an odd mix of genres. I'm intrigued by this seemingly unique title for a number of reasons but the main question always remains - is it any good?

Screen Shots

GamePlay

Titles like this usually have to replicate the feel of the original series to gain any sales at all and this is no exception. All the characters and locations are here and the visuals/animation are very close to the on screen originals. To cap it all we have a Rocket Power inspired plot which goes someway to explaining the highly improbable situation which the lead characters find themselves in. During a restless night's sleep Otto has a nightmare that Merv Stimpleton is about to kidnap all his friends and it's up to him to rescue them using his skating skills and knowledge of Ocean Shores Beach. Now if you watch the series you'll now exactly what all that means. For the rest of you it's a 'kill the henchman and rescue your friends' type of affair.

All the locations are chosen from a map screen and whilst some are locked or simply unavailable it means that there's always more than one way to tackle the game. Every level has roughly the same objective which is to reach the end and battle an end of level boss. Once this is done you'll free one of your friends who can now be selected via the menu to play in other levels. Occasionally you'll also be presented with a special piece of equipment such as a Hockey Stick or a Rocket Board which is needed for completing the tasks in other levels. It's usually obvious where to use these but keeping them fuelled up is another thing, as soon as you receive them you'll be searching everywhere for hockey pucks and rocket fuel.

Throughout the game there are loads of pick-ups, the manual alone lists two pages of them. One of the most important is the 'Z' icon as this keeps you asleep. Too many bumps and you'll wake up from your dream and the whole thing starts over. One of the best though has to be the 'Turbo boost' which not only has you flying across the screen but also makes you invulnerable to damage, helping you to pick off enemies along the way. Actually completing levels will have you collecting tokens to pass through doors, flipping the odd switch and either avoiding or 'bouncing' the enemies that you'll encounter. Everything does get a little more difficult as the game progresses but it is more frustrating than challenging which is possibly not the best direction for a platformer.

Controls

All your controls are the classic platform layout only you're on skates. While the controls are responsive, without in-depth knowledge of all your equipment, you'll find some areas very puzzling so thumbing through the manual is well advised. All the characters have their strengths and weaknesses, some rollerskate well, others skateboard better. You need to use a variety of tactics to complete each of the areas and whilst players can't be changed within a level, equipment can.

Graphics

The in-game graphics and animation are the least we could expect from a game of this nature however the cut screens are far more impressive. Using some of the GBA's advanced graphics capabilities the developers have created an impressive visual story which is almost as good as the series it's based on. You'll find yourself rushing through the levels to discover the next chapter of the story and here you'll see how excellent presentation can bring an otherwise ordinary 2D platformer alive.

Sound & Music

The music that runs throughout the game is a reasonable rock 'n' pop hybrid that will no doubt please most fans of the series but annoy people who desire something a little more sophisticated. The sound effects are much better and the crashing of skateboards and bouncing on peoples heads is wonderful. Fortunately the GBA's advanced sound chip allow you not only to turn everything off but also to alter the volumes of both music and sound effects which should please everyone in the audio department.

Final Comments

Strip away the novelty of skating rather than running and jumping in this title and all you're left with is an average platformer and with no diversions or sub games. Even the reasonable gameplayer will fly through this title in no time at all. The puzzles are easy and disposing of enemies is simplicity itself but where Rocket Power really struggles is the repetition as every level consists of the same aims and objectives with only the location changing. The title is saved from a considerably lower mark because of its wonderful cut screens which must be seen and rank well above other games we've played recently. Finally though, it has to be said that this really is one just for the (younger) fans of the series and those who, for some reason, enjoy this type of game.

@ EAGB Advance 2002. All rights reserved.