Game Review Data
 


Game Title

Ecks vs. Sever
Publisher
BAM
Features
1 - 4 Players. Password Save.
Format
First Person Shooter
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Developer Crawfish had been showing off its FPS engine for some time before BAM! jumped on board and with its alliance with Franchise Pictures, Ecks vs. Sever was created. This is not the first FPS and it certainly won't be the last but taking the unique angle of realistic rather than fantasy locations does set it apart from its rivals. The movie it's inspired by isn't even out yet so there will be no drawing comparisons but even so we'd still need to know if it is a worthwhile shooter.

Screen Shots

GamePlay

There's little front-end presentation, after the title screen you can decide to be either Ecks or Sever. Each character possess very different strengths and weaknesses. Whichever path you decide to take you'll visit the same locations but the objectives and viewpoints will be different. The whole game is set in an internal enquiry however all missions are played retrospectively. Each section is preceded by a (lot of) text based dialogue between yourself and an examiner and is followed by your objectives. These start off simple, things like escaping a building before a bomb detonates or finding a laptop should give you little trouble. Staying alive gets a lot more difficult later on though and finding alternative routes in addition to employing stealth tactics is of far greater importance.

Some of the weapons and equipment on offer here is truly impressive and though firing weapons in a 2D game results in a bigger explosion or an easier kill, here it changes the whole look and feel of the game. The sniper rifle, for example, allows you to pick off assassins from a distance and the zoom ability of this powerful gun makes a head shot simplicity itself. Another useful item comes in the form of the Thermal Enhancement Goggles as problematic dark areas suddenly become easy target practice with every enemy in your sights glowing bright orange. Using your range of equipment for the right purpose is paramount to success as simply charging in 'guns a blazin' will have you dead in no time at all.

Multiplayer games are enormous fun and although I've only sampled this with one other player I'm sure the maximum of four will prove incredibly addictive. Like PC based FPSs there are several multiplayer options. Deathmatch is familiar to everyone, the player with the highest number of frags within the time limit is the winner. Bomb Kit mode is a collect and avoid game where you must locate various parts of an explosive device and plant it before the other players. Objectives can change however and if you're having trouble finding the bomb parts you may just decide to hunt down your opponents. Finally there's Assassination mode were you must pick off a VIP while everyone else is trying to find you. This is all a multicart experience however so all players will need their own copy of the game however unlike with some other titles I'm sure there was no way to get around this.

Controls

This really could have been the weak link in Ecks vs. Sever as any computer owner will tell you that consoles just aren't made for FPSs. Fortunately Crawfish spent a great deal of time and energy on the control system so you'll never get shot or killed because of poor interface design. Everything is used though, with the 'select' button changing weapons and the shoulder buttons dealing with the strafe and crouch options, a little practice before you enter a four player game is well advised.

Graphics

Considering what's being attempted here this is a major graphical achievement. Gone are the bland locations of Back Track or the futuristic look of DOOM, to be replaced with something a little more ambitious. The fact is real locations are always more difficult to replicate graphically so the 3D environments in this title can only be viewed as a success. Everything also runs at a smooth 30 frames per second and the textures that are visible throughout the game are both impressive and varied. Don't get me wrong, this is nothing like you'd expect to see on your PC and the sprites, although well rendered, are not the best animated but bear in mind that this is running on a handheld and not the latest home computer. The overall presentation is a bit disappointing, there are no cut screens and the 'text only' based story line may leave a few people feeling short changed.

Sound & Music

Although the music here suits this type of game perfectly it's only ever available during menus and options. Actual in-game audio is limited to guns, groans and doors. This is a shame as we all know that a good movie score can help to build tension and it can have the same impact in games. The developers assured gamers that this shortfall is because of the GBA's technical limitations and while it doesn't hurt the overall gameplay you can't help thinking how much better it would be if it was there.

Final Comments

If you can forgive the text based plot which is incredibly boring to read then you're left with an outstanding first person shooter. From the first mission you'll be drawn in to one of the most exciting and toughest games you've played on your GBA. There are shortcuts, secret locations and bonus items scattered everywhere. In addition to this not all missions require you to dispose of everyone and instead require a degree of stealth and forward planning. Longevity is also ensured with 24 single player missions and a whole host of multiplayer options on offer. If you bypassed both DOOM and Back Track I'd urge you to give this a look and remember that according to Nintendo this type of game on the GBA simply can't be done...

@ EAGB Advance 2002. All rights reserved.