Game Review Data
 


Game Title

The World is Not Enough
Publisher
Electronic Arts
Features
1 Player. Password Save.
Format
Arcade/Adventure
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Bond, James Bond that is, is back but unfortunately, for the first and last time on the GameBoy Color, although there'll definitely be a GBA outing some time in the future. This is a title that was first publicised in the ECTS of 2000 and, after may delays, was quietly released last month. The Bond franchise is indeed popular, with a new PS2 title to be released shortly, and Goldeneye still widely regarded as one of the best titles on the N64. This GBC version is based on the movie that was released some years ago. For some movie licenses, such a delay in the release of a tie-in game could prove fatal. As such, it will be interesting to see if this game is good enough to stand on it's own long after the movie has ended its run.

Screen Shots

GamePlay

If you've seen the movie or indeed any Bond title then you'll be right at home with the type of game you're in for. Each mission starts off with a briefing from 'M' and if you're going to get even close to completing it then you really need to pay attention. Missions can consist of up to five separate objectives; some of these will be puzzle based whilst others may simply consist of exiting a building. The first level has you collecting money, key cards and escaping while dealing with the numerous guards on patrol. As you move on through the game there are a whole host of weapons and gadgets you need to use and knowing how to use them is just as important.

Not all levels consist of you running around shooting everything that moves, some require a high level of stealth. In mission 4, for example, you have to escape Electra's home whilst not being seen by anyone. This means no guns and no killing guards. Add the fact that doors are locked and laser beams and cameras are mounted everywhere and you have yourself a really challenging encounter.

If you ever do find yourself a little lost there's a handy progress screen that can be brought up with a simple press of the 'select' button. Everything you need to know is here, including your health (displayed as a percentage), objectives completed, enemies defeated and a very useful time elapsed. I mention this because the first time I played I was on some missions for over an hour when I really believed it had been around 15 minutes. You can also review your briefing here which, when you have been wandering around your current area for some time, will usually give you the hint you require.

The game screen is simplicity itself with only your 'health bar', 'current weapon' and 'mission objectives completed' (depicted as yellow balls) at the base of the screen. At the end of each level completed you are given a code. The password system has wisely been kept to four secret agent type graphics which is simple to record and enter.

Control

A little confusing at first but this is only because of the amount of information you're given and the ability to change weapons and gadgets. Bond is, however, very responsive and the sprite detection is also superb which is really noticeable when edging up to those laser beams which appear to be dotted throughout most buildings.

Graphics

The in-game graphics are excellent considering the GBC's limited palette. Everything's very clear and reminds me of last year's Perfect Dark both in look and feel. This is really important in a game of this type as pick-ups need to be distinguishable from their surroundings. The animation is also excellent with Bond, the enemies and the various special effects moving smoothly and realistically. The cut-scenes, however, is the big let down in the overall presentation. Instead of those rather bland digitised images, the developers at 2n Productions should have gone for hi-color stills. This is only a minor complaint and in no way alters the enjoyment of the game but does affect the overall rating of the game graphics.

Sound & Music

The music is a little annoying really and the GameBoy's sound chip isn't quite up to the Bond theme, certainly not in any recognizable form. The sound effects, on the other hand, are a lot better and the alarms that are set off when breaking a laser beam is great. So take our advice and play the game with the music off and sound effects on.

Final Comments

For fans of Bond or action adventures this game is certainly worth considering. The presentation is a little shabby in places and the learning curve is steep, but once the action starts, you'll soon discover that none of these shortcomings really matter. On the plus side, you do get a lot of game for your money as the variety of missions and originality of some of the puzzles is well above average. This is definitely another 'try before you buy' game but with the quantity of more mature GBC titles now fewer than ever, you'd be hard pushed to find many more titles like this after Christmas.

@ EAGB Advance 2002. All rights reserved.