Game Review Data
 


Game Title

Universal Studios Monsters - Dracula - Crazy Vampire
Publisher
Cryo
Features
1 Player. Password Save.
Format
Arcade/Adventure
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Universal Studios have been producing Monster Movies for years now and were even responsible for the recent resurrection of The Mummy franchise. Back in the golden age of cinema they used to churn out low budget, and very lucrative, horror movies and in fact are the force behind many of our current interpretations of classic screen ghosts and ghouls. The Werewolf, Frankenstein and many other monsters were all brought to life by Universal and now we have a GameBoy Color version to celebrate these great creations. Featuring all the classic characters, will it be fangtastic (sorry about that) or should we just put it out of its misery?

Screen Shots

GamePlay

You start off the game in a crypt having just woken from a long, deep sleep and, a little disorientated at first, try and discover exactly what's gone on since you've been in dreamland. The first person you'll encounter is a witch who'll bring you right up to date with the details. It seems The Grand Inquisitor wants to see an end to rule by all Vampires which is obviously bad news for the Count. Armed with 'bat power' Dracula now must enlist the help of all the other vampires in order to, once again, reign supreme.

Each level will have you roaming around looking for the particular vampire that lives there. This may involve solving puzzles to lower a drawbridge or open a door. There is, however, more involved that simply overcoming locks and switches to complete the quest. Your first problem is the light, one of your health meters indicates how hot Dracula is getting so it's advisable to stay in the shade most of the time although some 'pick-ups' do allow you marginal resistance to daylight. Another is the henchmen who seem to be everywhere. Fortunately one hit of your 'bat power' will leave them disoriented and then it's a case of moving over to them and draining their energy. It might seem easier to just kill them but disposing of them in this way improves your health, important as some vampires will only align themselves with you if they believe you're strong enough.

After every area is cleared you'll have to go a few rounds with a Major Monster. The first is a Werewolf. None of these are as simple to dispose of as the henchmen and you may have to employ a little trial and error before you're onto the next level. The password system is another messy one with 6 digits but not as tricky as some we've seen.

Control

Another very simple control system with a great many of the onscreen actions being done automatically. The only things you need to worry about are avoiding enemies and shooting your 'bat weapon'. Conversations with people are started by walking up to them; the same applies to moving boxes, flipping switches and using keys.

Graphics

The graphics have a true comic book feel throughout, a wise move as making it darker would have meant it was harder to see. Colours have been put to good use and you'll generally feel like you're viewing more than the GameBoy's limited palette. Important graphical touches are also clear such as puzzles that need solving and the all important shaded area without which Dracula will die. The animation is quite pleasing at least with regard to the main character although some of your enemies don't look as healthy.

Sound & Music

The music is excellent and very much like the kind of thing you might hear when entering a haunted castle only to find that, when you got to the organ, there was no one there. It really does set the atmosphere incredibly well and makes some of the locations very creepy. The sound effects are minimal but who cares when you've got music like this.

Final Comments

This was a bit of a surprise really. I didn't expect to enjoy this game but it has such original gameplay elements you just can't help it. It's a little confusing to start off with and you may find yourself wondering around aimlessly but once you have some weapons things start to improve. The manual doesn't help much and runs to only four pages. I must stress that this won't be for everyone but if you enjoy this type of exploration and puzzle solving then it could be for you.

@ EAGB Advance 2002. All rights reserved.