Game Review Data
 
Game Title
Super Street Fighter 2 Turbo Revival
Publisher
Capcom
Features
1 or 2 Players. Continues.
Format
Beat'em Up
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

After the wonderful Final Fight One, Capcom delivers yet another classic Beat'em Up, although this is arguably 'THE BEST'. Super Street Fighter is the game that was responsible for shifting all those SNES consoles in the early 90's when shops simply couldn't stock enough of this title. Here we have a handheld version, which in itself is amazing enough, but will it bring back those memories of battles around your television and can your fingers and thumbs handle all the punishment?

Screen Shots

GamePlay

Every gameplayer knows how a Beat'em Up works and SSF is arguably the title that defined the genre. Two fighters enter a fighting arena and battle it out until one knocks the other out and that's it. What SSF did which the likes of IK+ never managed was to make it theatrical and a great deal more fun. There's never a simple punch or kick here and most moves are accompanied by fire, lightning or fireworks of some type. This version of SSF contains 16 different fighters to choose from and various game modes, some of which are exclusive to this edition.

The fighters all have various strengths and weaknesses and it's up to you to find out which one best suits you. The phrase 'the bigger they are, the harder they fall' comes to mind for instance, while some of the larger fighters such as Ken and Blanka display a high level of brute strength they're not as agile as some smaller characters. Cammy, for example, really doesn't appear to posses any fighting skills when she first enters the arena but, not only can she pack a punch, she also moves around the screen with great speed.

The game modes are plentiful to say the least and even when you've conquered them all there remains the option of making everything more difficult. You can change everything from fight time to player damage. The Training Mode is a good place to start and it's here you can really sharpen your moves. The Arcade Mode has you in a championship fighting tournaments across the world and really will take you some time to beat. Then there's the highlight -The Vs. Mode. This can only be achieved by linking two GBAs together and playing against a friend but is far more satisfying than any computer could ever be. It will, unfortunately, require two copies of SSF but this is understandable when you look at the sophistication of the game.

The gamescreen is the usual format with a timer and the health bars of the two opponents but it is all nicely tucked away at the top of the screen leaving a huge area for the fight. Obviously there is no save feature as there's no data that needs saving. Instead we get the true to the arcade version which works just fine.

Controls

As you'd expect with a fully featured Beat'em Up, the controls are a little complicated and everything on the GBA is used. Most of you will pick up the normal kicking, blocking and punching straight away but the combos will take a little more practice. Matters are made a little easier however, as the instruction booklet lists all the characters and their special moves. That's not to say there aren't more moves but that's up to you to discover.

Graphics

Not only are the fighters extremely well rendered and animated but the backgrounds are too. My first fight was in Jamaica where there was a reggae band playing behind me and people dancing on the beach. Every location is very different and it's nice graphical touches like these that really make you feel the developers have taken care with this conversion. The victory dances are as entertaining as they always were but it's in the fighting where this game's visuals really shine. With the amount of available moves the animation always had to be good and fortunately it is. Everyone moves with great ease. You'll be hard pushed to find better in a GBA title. In addition to this the special effects that accompany the combos must be seen to be believed.

Sound & Music

The music is great and anyone who played this game through the early part of the last decade will be right at home. There are also some wonderful samples from the various fighters who even appear to let you know just what they think of you. The sound effects are well above average so that, when wearing a good set of headphones, you can almost feel the pain.

Final Comments

This is the complete Beat'em up. We can't recommend it enough so before we go any further, if you like this type of game, go out and buy it now or put it on your Christmas list. Nothing has been compromised, the GBA version retains all the excitement of the original arcade and SNES versions. Capcom have a real winner with this title and, with other games such as Final Fight and Megaman echoing the same quality on display here, they should be a GameBoy Advance developer to watch.

@ EAGB Advance 2002. All rights reserved.