Game Review Data
 
Game Title
Jurassic Park 3 - Park Builder
Publisher
Konami
Features
1 Player. Battery Save.
Format
Park Sim
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Konami plan to release no less than three GBA titles based on the Jurassic Park license. There's already been 'The DNA Factor' (which we haven't reviewed but, trust us, keep away from it), the soon to be released 'Primal Fear' and this one. Taking an unusual direction for a movie tie-in this isn't a platformer, an adventure or even a FPS. It's a Sim. Yes, that's right, in an ambitious move the developers have decided to bring a genre to a handheld which has previously been more at home on the PC or Mac. A mindless gamble or has it paid off?

Screen Shots

GamePlay

On starting the game you're given almost a completely clear island with the only things already constructed being the famous Jurassic Park gates. It's your job to design and build an attraction using the variety of skills available to you and, of course, keeping within the all important budget. The thing to do is not to overstretch yourself and start small. A short road where coaches can drop off visitors, a few shops/cafes and a single pen is a good introduction to running an attraction. Go too big, too soon and it will all be over before you know it.

The actual management and building of the island is done using a variety of icons activated using the shoulder buttons. Here you'll encounter every aspect of running your attraction and you'll see that everything has a price. To start with, for instance, you'll need to send some qualified workers on a dig. You can decide where they go and for how long but all this costs and when the samples of DNA are returned, you'll need to invest more on breeding. Getting the balance is all important and you'll constantly be monitoring things to see how you can improve and attract more visitors.

There is some help available and, with the aid of your computer, failing aspects of the park will be pointed out to you. Advertising is a major cause for concern and you'll have to choose from a variety of media taking into consideration who your target audience is. There are other things to watch out for such as visitor satisfaction, obstructed views, overcrowding and even sick dinosaurs. There is a plus side as if it's all getting too much you can save the game with a handy battery backup.

Controls

As you'd expect with a Sim game of this nature the control system is very complex indeed and you'll find your first few attempts at creating the perfect attraction incredibly frustrating. This could have been avoided with a simple tutorial mode or on-screen help which is common in most home computer versions. Instead you'll be pausing the game and referring to the manual on a regular basis for the first few tries. It does become easier though and when you become an accomplished park designer and manager you'll realize just how clever the control interface is for a handheld console.

Graphics

After a very uninspiring intro you're propelled into the game interface. The most important aspect of the graphics in a game like this are the icons and fortunately, even on the GBA screen, everything is clear and understandable. There are some nice images of dinosaurs in the incubation and DNA sections but you'll spend most of your time in the park. Everything here is in isometric view and, as with most Sims, is completely out of proportion. The people are larger than the buses they've just arrived in whilst cafes appear able to only seat a single person. None of this really matters though and what's more important is that you know what's going on and, thankfully, you always do.

Sound & Music

The music here is divided into two different types. Firstly there's the park music which plays when the attraction is actually open. This is clearly taken from the 'Disney - Small World' area of music and is possibly there to calm your guests and give them a pleasing experience as opposed to the expected Jurassic Park theme which would probably clear your park in a matter of minutes. The other soundtrack plays when you're in building mode. This is a nondescript piece of music but I much preferred it to the other track. There are also some nice clear samples of Dinosaurs screeching at the intro. Not the high point of the game but then that's not why you buy a title like this.

Final Comments

If you don't find the thought of slow, thoughtful gameplay and an incredibly sharp learning curve exciting, then this probably isn't for you whether you enjoyed the movie or not. Anyone who's played Sims on their home PC, on the other hand, may want to give this a try. It hasn't got all the features of a mighty CD-Rom game but there's enough here to warrant buying this handheld version and Konami must be congratulated for taking on such an ambitious project. It is difficult and even on the 'easy' setting can take some time to set up a successful park so ask if you can have a demo before you hand over your hard earned cash.

@ EAGB Advance 2002. All rights reserved.