Game Review Data
 
Game Title
Robin Hood
Publisher
Electronic Arts/Light & Shadow Productions
Features
1 Player. Password Save.
Format
Adventure
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

When I first encountered Light and Shadow Productions some years ago they planned to produce a series of games exploiting classic movie themes. Everything I saw was in early development and in addition to Robin Hood I played Merlin, Dinosaur'us and the as yet unreleased Gladiator. Titles like these don't generally do well on the Gameboy as people have always tended to go for more recognisable titles such as Nintendo favourites (Mario, Warrio, etc) or movie tie-ins. So L&SP are already at a disadvantage but will the gameplay shine through or should you stick to what you know best?

Screen Shots

GamePlay

Robin Hood is on a quest and it's your job to aid him every step of the way and rescue Maid Marian. I say 'quest' because this really is what this game feels like, so If you need a title that's going to last you more than a few hours this is it. You'll really feel like you're on a journey here, some levels have puzzle elements while others will simply require you to get through without getting killed. Talking to people is critical and most areas have you conversing with everyone in order to rescue one of your men or find important information. Actually getting around the villages isn't always that easy as they can be a reasonable size and also full of soldiers whose only orders are to stop you.

Robin is armed only with a bow and arrow, although arrows do have to be collected and used with caution. It's sometimes easier to avoid enemies rather than fight them so stealth is the name of the game here. After you've been travelling around for some time you'll encounter other outlaws such as Little John and Friar Tuck who'll challenge you to a duel of some kind. Beat them and they'll be your trusted friend and comrade, lose and it's back to the start. Actually recruiting these other 'Merry Men' allows you to switch between them and utilize their various skills so where Robin's combat abilities are limited, John has a staff and the Friar can perform magic. When you actually utilized these skills is up to you to discover and you'll employ much trial and error before you reach the end of the game.

The gamescreen is almost all play area which is essential in a game of this nature although the inclusion of a map of some type would have been a great help. The problem is that you'll find yourself wandering around some villages, looking for a certain shopkeeper, for ages completely unaware you keep passing him. There's a bar at the bottom detailing all your statistics such as score, lives, health, gold and weapons which keeps everything very neat. The password system is a combination of six numbers or letters but before we all start complaining about this, remember you won't even receive one unless you've found the manuscript icon.

Control

Everything has been kept very simple here and most of the features engage automatically. For example, if you need to talk to a character you simply walk up to them, items are collected by moving over them and used in the same way. The only element of control you have to think about is the 'B' button which locks your character in a given direction and which is essential for most battles. The 'select' button lets you move between characters but the controls are the same for each and only the way they use their weapon is different.

Graphics

The graphics throughout resemble a comic book style and, although good, are never outstanding. Animation too can be kept in its simplest form with the aerial game perspective but nothing ever detracts from the enjoyment of the game. One aspect that is a little confusing is the shadows. These are indicated with solid areas of black rather than shaded and for a while appear to be holes and while avoiding them you can be bumping into other dangers.

Sound & Music

The music is, surprisingly, quite good. Everything has a medieval theme. The sound effects mostly consist of arrows or other weapons hitting their targets and whatever you hit will sound the same. As with all quality GBC titles though, there's the option to switch them off. The choice is yours.

Final Comments

This game is huge and you'll be playing it for quite some time. It does get a little frustrating when you get through a level without finding a manuscript but this is a minor quibble and just means you have to explore more. It's nice to see software houses taking risks and L&SP should be applauded for making this move and avoiding a big license. If you enjoy this type of exploration/puzzle affair then this is probably worth a go. If, on the other hand, it's fast and furious arcade action you're after, look elsewhere.

@ EAGB Advance 2002. All rights reserved.