Game Review Data
 
Game Title
Wendy - Every Witch Way
Publisher
TDK Mediactive
Features
1 Player. Password Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Wendy the Witch is a well established character in her own right although this is her first outing on the GameBoy Color. Not being the best Witch in the world she has accidently reversed gravity and it's up to you to help her set things straight. As a bonus, when used with a GameBoy Advance, it opens 3 extra levels, so eliminating the need for two versions of the game which several other companies have at the moment. Ignoring this extra, everything else is exactly the same and there are no enhanced sound or graphics. No matter which console you have though, is it worth playing in the first place? Read on...

Screen Shots

GamePlay

After a short intro you're off to the options screen. Things have been kept simple here with only four to choose from. Normal or Hard, referring to gameplay, Password and Advance World. The final option is only available when the cart is inserted into a GBA but I'll talk more about that later. One very important aspect of the game is collecting stars and the more you have the better your fire power. As you increase the number you'll see your wand go from a weapon of a single tiny star to a three way fire ball. The stars are also your protection and without them Wendy will perish so look for them everywhere. There will be occasions where you desperately need a star and, although you can see one, you just can't get to it. Exploration is a major part of this quest and where it's usually simple to head straight for the exit, this will not always be your best strategy.

The game itself takes place over 4 worlds of the Moon Stone Castle with each world having three levels. Gameplay starts off simple and the only thing you'll have to worry about is the odd castle inhabitant who'll try and cause you a little trouble but one wave of your wand and they're gone. Further on in the castle though the levels just aren't that simple and getting to the end will require some practice. You'll have to avoid spikes, Bombugs and a whole host of creatures that are out to stop you. Enemies also become more complicated and working out how to dispose of them can sometimes take a while. There's even a great level towards the end of the game where several creatures, known as SwapLights, automatically change the gravity every couple of seconds and, as your wand is useless against them, you've just got to deal with it.

After every world, or three levels, you have a flying section which is great fun. Wendy must use her flying skills and wand to get to the end intact. These aren't usually long but are a refreshing break from the platform mayhem and greatly resemble 'Cotton' which as an old arcade game but was recently released for the now defunct Neo Geo Pocket Color.

The Advance World section of the game is really very hard and appears to be governed by different rules than the rest of the levels. We tried to play it for a while but if you hit the spikes once it's Game Over. It's also more difficult visually as platforms disappear and everything seems to be out to get you. It will be interesting to see if this feature takes off and developers start to put special advance features in other titles. It's already been done with the two new Zelda titles (Seasons and Ages) but it remains to be seen if this is a selling point to GBA owners.

Control

This will take a little getting used to and, although it's actually quite simple, timing is everything. Whilst the 'B' button allows Wendy to wave her wand and the 'A' button is jump, pushing the 'D-pad' with the 'A' button changes gravity. The controls are very responsive which is a must with platform games but which has often been a huge frustration for players losing lives because the developers haven't paid enough attention to such an important aspect of the game.

Graphics

Simple and functional throughout. You start with a nice intro but the game contains no complicated animation, some creatures just float around but this makes the game no less enjoyable. There's nothing fancy anywhere but the imagery is very true to the original comic book feel. In short this is an excellent example of the gameplay being more important than the graphics, which is refreshing as it's an aspect of console gaming which very few developers appear to be concentrating on.

Sound & Music

The music is also surprisingly simple and very effective. There really is a wonderful 'scary movie' type feel to it and it helps set the atmosphere of the game perfectly. There are also some very clear samples from Wendy which are triggered whenever a bonus is collected or lost. Overall, for a GBC game, an excellent effort. Simple throughout, but it all works.

Final Comments

Wayforward Technologies have done an incredible job here and it's nice to see an original take on the platform genre. Everything here is pitched just right from the simple graphics to the learning curve. This really is a charming little game and if it had been a bit longer it would of scored even higher. I really can't recommend this enough for younger players. Ask for it now and you may get it for Halloween.

@ EAGB Advance 2002. All rights reserved.