Game Review Data
 
Game Title
Crazy Taxi - Catch a Ride
Publisher
THQ
Features
1 Player. Battery Save.
Format
Mission Based Driving
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Crazy Taxi set arcades alight in the late 1990's and for quite some time it was one of the best reasons to own a SEGA Dreamcast. The mission based driving game which involved picking up passengers and dropping them off at their desired destination was strangely addictive and I can recall times early in its life when there was always a long line of people waiting to play. Since then, Crazy Taxi has been ported to pretty much every platform, resulting in almost perfect conversions in every case, so when the game was announced for the GBA, fingers were crossed. It's here now and it's neither the 'top-down' affair that we'd all feared nor is it the watered down version that others had expected.

Screen Shots

GamePlay

The main thrust of Crazy Taxi is to earn as much money as possible in a working day. The 'day' in question lasts somewhere in the region of two minutes but picking up passengers and hitting the bonuses scattered about the cities can extend this.

Enticing a possible fare into your cab simply involves you stopping by anyone who wants a ride, they give you a destination and you're off. Getting a well paid fare and even a tip is all about getting your passenger to their desired destination quickly and safely, so hitting too many objects along the way may result in your fare bailing on you with a mouthful of abuse. Get them there within the time limit and you'll not only be paid the full fare but the remaining seconds will be converted into a tip.

The trick is to keep on the move and to pick up as many fares as possible within your working day, remembering that while the short fares are safer the longer journeys pay a great deal more.

The other section of Crazy Taxi is the mini game section or Crazy Box as it's referred to in the game. These are focused challenges and are great fun if you've had a little too much of being screamed at by irate passengers after crashing into one too many cars.

They include Crazy Rush where you must pick up four separate customers and drop them off at different areas before the timer counts down and Crazy Zigzag where you have to negotiate an almost impossible course surrounded by water and the self explanatory, Crazy Jump. There are some challenges which appeared in the Dreamcast version that are absent from this section but the fact that the developers have included anything in addition to the main game is a real plus.

Control

Simple, effective and responsive although some frame rate issues don't always make it feel like that. This is a shame as one of the aspects that always made Crazy Taxi such a pleasure to play was the fact that when you accelerated, braked and steered the car, you felt an immediate connection with the game that meant you spent more time actually enjoying the game than learning a complicated button layout. There are other moves such as the Crazy Drift and Crazy Boost but as you'll only require these for the more advanced gaming and mini games there's more than enough time to get to grips with them.

Graphics

This is what it all boils down to and although the visuals have their obvious drawbacks, they’re not all that bad. The 3D engine for example is really quite competent and the buildings have a variety of textures making everything very nice to look at indeed. As expected, your taxi and the various other vehicles that drive around the roads are sprite based with enough frames of animation to make them appear as if they're three dimensional objects.

The problem is the frame rate. This is a game that was famed for the relentless pace you could race around the city but here the whole thing occasionally chugs along. For Crazy Taxi to work, you'd really have to be pulling off a rate of at least 30 frames a second but instead the whole game becomes dangerously slow with busier sections turning into more of 'flick book' than a full blown game. If you can get past this and alter your gaming approach, then you're likely to have a pleasurable experience but gamers who've witnessed Stuntman, V-Rally 3 and the soon to be released Top Gear Rally, may be disappointed.

Sound & Music

Driving fast always requires a pumping soundtrack and Crazy Taxi doesn't disappoint with some of the best music you're likely to hear in a driving around and picking up passengers type game. Seriously though, it really is excellent and the huge numbers of voice samples that accompany it make for a great sounding title and definitely one that needs to be played with the volume cranked up.

Final Comments

Crazy Taxi has everything and the developers appear to have omitted absolutely none of the features that made the arcade original such an addictive pastime, which as admirable as this may initially appear, is also fraught with problems. The main one is that the GBA isn't quite up to the challenge of running such an ambitious title and you can almost hear the poor little unit creaking under the weight of the monumental task at hand. This results in a frame rate that just can't keep up with the amount of on-screen happening, causing constant frustration especially when you enter a crowded area.

If you can forgive this occasional irritation then there's a reasonably entertaining game for you but unlike Super Monkey Ball Jr., the whole thing is constantly at odds with the hardware limitations.

@ EAGB Advance 2002. All rights reserved.