Game Review Data
 
Game Title
The Legend of Zelda - Link to the Past/Four Swords
Publisher
Nintendo
Features
1 - 4 Players. Battery Save.
Format
RPG
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Yes, I know this has been out a while and to be honest, I'm not entirely sure why I haven't reviewed it yet as Nintendo sent it to me months ago when it was first released. It seems a good opportunity to take another look at this classic though and as one of the few GBA owners who haven't actually played what was universally praised as a close to perfect RPG, I was intrigued to see just what all the fuss was about.

There's also the fact that this has to be one of the quietest summers on record for new releases, with many web sites not having posted a single new review for weeks now. In addition, actually waiting to review something can be a valuable experience, as away from the hype and PR fanfare it's easier to form a more informed and less pressured opinion on just how good the game actually is.

Screen Shots

GamePlay

Tucked away on this Zelda cart are two very different games and as the 'Four Swords' section requires more than a single player (and no one's around the office) we'll deal with the 'Link to the Past' adventure first.

This is basically an enhanced port of the SNES classic of some years ago featuring everything we've come to love about the Zelda universe with all the usual challenges and frustrations. The developers are careful though to minimize any 'brick walls' so that even gamers new to this series will eventually find the correct path or puzzle solution, given a little time and effort.

One way of discovering alternate solutions is to tap into the 'light-traveling' feature which allows Zelda to experience the land during both night and day and which generally throws a whole new perspective on things as you discover both people and items appearing at various times of the day.

There's a lot of game play to be had here too, so if you haven't had the pleasure of playing the SNES original then you can expect to play this for some time but even if you have, it was probably so long ago that there's a good chance you will have forgotten most of it anyway.

Next up is the 'Four Swords' section, which is designed to entice gamers who are familiar with the SNES original into buying this GBA remake, and I can only suggest that this would be a very wise move. The reason being that this new adventure, which takes place in the expansive Zelda environments we all know and love, is quite simply one of the finest multiplayer games you're likely to come across this year.

The plot charges you and a bunch of friends with rescuing Zelda who's been captured by the evil wind sorcerer Vaati. What makes this title unique is that success is based on team work and so most puzzles are impossible to solve as a lone player. One example is the pressure pad door where, rather than finding a nearby object to push on the pad and so activate the door, you'll instead instruct your team mate to stand on the pad whilst you run through the open door, flip a switch and allow your trusty friend to follow you through without fear of being crushed by the huge boulder that's been blocking the entrance in the first place.

This feature becomes even more ingenious when you realize that the cart actually detects how many gamers are playing and will adapt the game accordingly so a session of Four Swords with only 2 players will be changed in such a way that the challenges require only two gamers at most. Brilliant stuff.

Control

The gaming interface has had little alteration on its journey to the GBA but why on earth would you tamper with such a solid system anyway? Those who've had the pleasure of interacting with Zelda on a previous occasion will be pleased to learn that the control system is still incredibly responsive and your collected objects are easy to locate and use.

New users will find the whole thing so easy to pick up and so intuitive that they'll wonder why it's taken them so long to discover this type of game in the first place. The 'Four Swords' section is a little more challenging and working together with other players can initially be a little confusing but a tutorial section in the first dungeon makes matters a lot simpler.

Graphics

This latest Zelda title is filled with the kind of top notch presentation that Nintendo are famous for and both Link to the Past and Four Swords are a visual feast. Whilst little has been changed in the original adventure, the standard of graphics and animation is incredible even with the tiny sprites running around the various areas. At over a decade old, a lot of titles would start to show their age by now but this port works perfectly on the GBA, looking as fresh today as it did when it was first released.

Sound & Music

The developers have done an admirable job of converting the soundtrack from the SNES original and while it's perhaps not as crisp as some of the in-game music we've sampled in recent titles, it's certainly well above average and pleasant to listen to. One new, and not always pleasant, addition to this version is the inclusion of Zelda sound effects and while some of these such as the clanging of swords enhance the game play, others, like the constant grunting which seemingly accompanies Zelda's every move, tend to irritate after a while. It's only a minor niggle but after a few hours of playing you'll see exactly what I mean.

Final Comments

You could argue that Nintendo are simply porting a rather old classic onto the GBA and if it wasn't for the level of care, attention to detail and overall entertainment value, the statement may have some foundation. Fortunately, what you're getting in this cart is not only an enhanced classic, but also a whole lot of extras too, with the four player section of the game being particularly entertaining.

This really could have been released as a title in its own right and if you're at all interested in multiplayer games, it really doesn't get much better than this. That's not to say that the multiplayer is the main focus as the lone adventure is also very enjoyable, featuring huge and well designed dungeons with some ingenious puzzles.

Overall, what you have here is a 'must have' title for any GBA owner and if you're one of the very few gamers that haven't snapped up a copy of this already, now's the time to do so.

@ EAGB Advance 2002. All rights reserved.