Game Review Data
 
Game Title
Wing Commander Prophecy
Publisher
Take 2 Interactive
Features
1 - 4 Players. Battery Save.
Format
Space Combat Sim
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

The Wing Commander games on the PC are well known for its stunning 3D graphics and interactive cinematic videos. Up until now, it would have been impossible to even contemplate a GameBoy conversion, but thanks to Raylight Studios and their amazing Blue Roses 3D engine, Prophecy, the fifth installment in the Wing Commander series, is now available on the GBA.

Screen Shots

GamePlay

Prophecy is basically a mission based space shooter with an elaborate plot and story line. In the original PC version, lush cinematic clips featuring real movie sets and actors like Mark Hamil (Luke in Star Wars) were used to push the plot and story along. This is of course missing in the GBA version, and as I will explain later, is also one of the drawbacks in the overall conversion.

The actual combat sections, however, are reasonably fun with a variety of mission objectives available. These range from reconnaissance and destroying enemies to escorting important spacecraft to port. As you progress, you'll also get a variety of new weapons to play with. If you like statistics, then Prophecy will not disappoint. By delving into the archives, you'll be able to see just how statistically well individual pilots or even teams are doing regarding their kill ratio.

Saving in Prophecy is done via battery backup and is simple and painless. There's also a multiplayer option and although this is just a standard dogfight, it's still hugely enjoyable.

Control

The lack of a tutorial section makes playing initially difficult, and it'll take a while to get familiar with the controls. Undoubtedly, a lot of the controls have been scaled down from the PC version and to make it work on the GBA, similar button presses are sometimes used for different functions, which can be confusing at times. Still, it's all pretty logical and tight particularly in combat mode.

Graphics

Although the visuals and graphics are reasonably good, they're not nearly as impressive as they should be. As I mentioned earlier on, the PC version of Prophecy had tons of impressive FMV to push the plot and story along. Due to space limitations, however, the GBA version has to make do with cut screens, spot animations and 'talking heads' with paragraphs of white text instead. Bear in mind that all the original dialogue is present, and so reading through all that text instead of seeing it acted out can be quite boring. The Blue Roses 3D engine though is pretty good and the battle sequences are both exciting and enjoyable. So although the overall presentation has suffered due to hardware constraints, the more important elements have thankfully survived.

Sound & Music

The Prophecy soundtrack is probably one of the poorest I've heard on the GBA and even the GBC. The sound effects though are a lot better and feature a large collection of digitized sounds and speech playing throughout the levels. Shame about that music!

Final Comments

Face it. Prophecy on the GBA is a substantially cut down version of the PC original, despite what the developers and advertisers might say. As such, don't expect too much, especially if you're a Wing Commander fan. This isn't to say that it's a bad game. My main gripes are the lack of a tutorial mode (which makes the learning curve substantially steeper than it needs to be) and the use of so much dialog text to push the story along. Once you get to the combat sections, however, it does become immensely enjoyable and with around 50 missions and a four-player link-up, there's undoubtedly enough to keep you occupied for quite some time.

@ EAGB Advance 2002. All rights reserved.