Game Review Data
 
Game Title
Tom Clancy's Splinter Cell
Publisher
Ubi Soft
Features
1 Player. Battery Save.
Format
Side Scrolling
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Splinter Cell for the X-Box was a big chart topping hit for Microsoft late last year. At that time, it was an exclusive X-Box only title and seemed unlikely to appear on any other console. Well, despite the wait, the good news is that Splinter Cell is now available for the GBA. As usual, GBA owners in Europe had to wait a little longer for the game because of Ubi Soft's desire to capitalize on the linked-play features by releasing both the GBA and GameCube versions at the same time. While this is good marketing for the publisher, there is still the usual concern by players as to whether the console version would be successfully reproduced on the GBA. After all, 3D games are generally watered down to a 2D environment when it appears on the GBA and worse still, rarely possess all of the features and game elements of the original. Ubi Soft, however, did a wonderful job with the last Rayman port and so it's hopeful that they'll do it again with Splinter Cell.

Screen Shots

GamePlay

In the game, you assume the role of Sam Fisher, one of the NSA's top agents, tasked to recover two CIA agents who have vanished in the former Soviet Republic of Georgia. Before each level in the game, you're given a list of objectives to complete. This usually includes hacking a computer or placing a bugging device. As the game is rather linear, (and also a side-scroller where you can only move forward and backward) you won't have to worry too much about backtracking or completing your objectives in a certain sequence. When you complete a level, you will be given a final score and your success rate as a percentage.

In Splinter Cell, stealth is very important, and just like the console version, plays a big part in completing the game on the GBA. As such, you can't simply go running around and shooting everyone in sight. If you do that, the alarm will sound and you'll find yourself surrounded by enemies. Don't worry though, you'll have some nifty gadgets to help you. The most useful of these is the Sticky Camera, which not only allows you to see greater distances but also indicates the sweep paths of surveillance cameras.

Also, if two guards are standing together, it's usually easier to use a smoke canister, while patrolling guards can be knocked out with a grenade when their backs are to you. Another good stealth gadget is the thermal and night vision goggles, which are really helpful not only in the regular sections but also in those areas where you'll have to negotiate some tricky laser triggered alarm systems.

Aside from the standard running, jumping and shooting fare in the side scrolling part of the game, you'll also be challenged to complete some 'Silent Scope' styled sections. It's not all about disposing of guards, however, as the first level of this section actually involves you taking pictures of suspects for evidence. For even more variety, there are also puzzles to solve. The puzzles mostly concern lock-picking and gun-disabling, which must be completed in a certain time. The later levels include the same puzzles, but with even tighter time constraints. Generally, if you fail to complete a puzzle in time, you'll trigger an alarm and become the focus of every guard in your immediate area.

Control

To understand the varied controls in Splinter Cell, a trip to the Training Area is recommended. Here, you'll be given a rundown of the basic controls and how to use the various stealth gadgets. Unfortunately, the explanations aren't nearly as helpful as it could have been and much of it will depend on your own interpretation. I'm happy to report though that control system is actually very good. Once you get used to it, you'll find that it'll be simple indeed to make Sam Fisher perform all his impressive moves in both combat and stealth modes. To make things even easier, 'quick keys' are also available. Basically, these keys are short cuts that you can use to change a weapon or gadget without having to access the inventory menu.

Graphics

Splinter Cell is undoubtedly one of the better looking games currently available on the GBA. The environments are richly detailed and work well to create the required atmosphere. There's also some nice use of the GBA's graphic hardware with plenty of multi-parallax scrolling and smoke effects around every corner. In the game, each section is preceded by a title page with text rather than cut-screens to push the plot along. The highlight though is Sam Fisher himself, whose character animation is both smooth and varied regardless of the task at hand. An example of the cool graphic effects is when Sam moves slowly into the shadows to hide from the guards and then eventually becomes invisible. Nice!

Sound & Music

Splinter Cell has a great musical score, one that suitably evokes tension and the heart thumping fear that something is about to happen. The samples are good too, with the guards muttering a very Metal Gear Solid styled 'hey' whenever you're unlucky enough to be spotted by them. This is all accompanied by some very clear sound effects such as guns and explosions, which enhances rather than drowns everything else in the game.

Final Comments

The developers have done a fine job with Splinter Cell's conversion to the GBA, despite the 2D downgrade and overall miniaturization. Every aspect of the game is extremely slick in presentation and the attention to detail is admirable. Unfortunately, it's not as stealth based as the console version, maybe because of the GBA's hardware limitations, nor is it as realistic and brutal as the original, mainly because it's now targeted at a younger audience. Still, it's a good game with good variety and plenty of extras to unlock via the GameCube's linked-play features.

@ EAGB Advance 2002. All rights reserved.