Game Review Data
 
Game Title
Zapper
Publisher
Atari
Features
1 - 4 Players. Battery Save.
Format
Platform Puzzle
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Zapper, from UK developer Blitz Games, is possibly the only new and "original" game character that I've encountered this year. For those that don't know, Zapper is a cricket, and according to the game synopsis, Zapper's brother has been kidnapped by the Magpie Queen. As such, it's up to Zapper (and you) to rescue his brother and in the process, explore new worlds and collect hidden Magpie eggs.

Screen Shots

GamePlay

Zapper is a standard puzzle platform game, but one that encompasses a neat mix of gameplay elements from other classic games, like the evasive maneuvers of 'Frogger', the mine cart race from 'Indiana Jones', and the rotating platform of the old Atari 7800 game, 'Tower Toppler'. Of course, everything is enhanced for the GBA, and Zapper has considerably more powers and gadgets to aid him in his quest.

The 'Adventure Mode' in Zapper challenges you to get to the exit while avoiding a collection of drone creatures, which can either be jumped over or disposed of by using your super zap. Before you get to the exit, you'll also have to collect one hundred blue orbs and twenty yellow ones. The yellow ones are a little trickier as you have to collect them in a specific order. Flashing indicates the orb and if you way mess this up in some way, you might as well hit the restart button.

Once you collect everything, you'll be allowed to enter a bonus section, which is a little more interesting than the main game. There are two of these bonus sections, 'Mine Cart' and a kind of 'Tower Toppler' affair. The latter resembles the main game, although here you're climbing a tower as opposed to the overhead view that the main game is played in. More interesting is the Mine Cart section, which involves you trundling down a mine shaft at great speed with only a 'lean' or 'jump' control at your disposal. The objectives aren't always the same either, so while in one you must collect all the blue orbs, in the other, you must simply finish the course within the time limit. Once you've completed this you can enter the 'Arcade' section where you can replay most of the levels you've already encountered, only this time trying to beat your best time.

The highlight of Zapper though has to be the multi player section, which only requires a single copy of the game for up to four players. Most of these are based on a 'Zipper Soccer' sport which is considerably more enjoyable that most other aspects of the game.

Control

Zapper generally has two moves: 'jump' and 'double jump'. This is true in the main game and the various bonus sections and as the whole game is based on a grid system, you'll only ever fall to death if you've chosen the wrong one. Obviously, from a gamer's point of view, this makes the control system appear incredibly responsive but it's far from imaginative and is yet another aspect in Zapper that will have you scratching your head and wondering the point of it all.

Graphics

Visually, Zapper is a mixed bag. The majority of the game doesn't even come close to exploiting the GBA's graphic prowess, although to be fair, there are some scenes which are quite brilliant. The main game though can best be described as 'plain' with everything being viewed from overhead and constructed of boxes. The 'Tower Toppler' section, in which you gradually rise through the platforms around a tower like structure, is a little more impressive.

The real visual feast though is the runaway mine cart section, but this can only be sampled if you manage to open up the hidden bonus sections. There is also a mixture of sprite animation and some seamless FMV like those from 'Iridion II' from Shin'en. Overall, Zapper has little merit in the visual department and a little more attention to detail would have gone a long way to improve the overall presentation.

Sound & Music

Zapper is dominated by some rather bland 80's synch soundtracks which were probably lying around the studios for some time looking for a home. The sound effects are a little better although the developers appear to have completely ignored the importance of audio in enhancing a game. The end result is a game that you'd rather play on mute while listening to your favourite CD.

Final Comments

Despite an "original" character, the main problem with Zapper is that it's basically a 'Frogger' clone. There are already more than a few of these type of games in the GBA library, and sad to say, Zapper just doesn't have the qualities to rise above the rest. Still, it is an enjoyable game but not addictive enough to make you want to continue playing until the very last level. The single cart multi player option is a bonus, but this assumes that you enjoy the game in the first place to want to play it with someone else. Although Atari should be applauded for trying something somewhat "original", platform puzzle fans would be advised to try before they buy.

@ EAGB Advance 2002. All rights reserved.