Game Review Data
 
Game Title
Stuntman
Publisher
Atari
Features
1 - 4 Players. Battery Save.
Format
Stunt Driving
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

I was a little surprised when Atari announced earlier this year that it was going to produce a handheld version of its best selling PlayStation 2 game, 'Stuntman', for the GBA. We've seen quite a few ambitious 3D projects hit the handheld market but while games of this genre were simply given the overhead treatment in the GBC days, the Advance audience desires a bit more polygons for their money. Last year's 'V-Rally 3' proved that 3D graphics were achievable on the GBA, and with Atari using the same 3D engine for 'Stuntman', it remains to be seen if they've managed to tweak it enough for an even better racing experience.

Screen Shots

GamePlay

'Stuntman' is a mission-based driving game, which means that in order to reach the coveted 'A-list' stunt driver status, you'll have to fulfil many different criteria. The game starts with a helpful tutorial mode where an instructor will challenge you to demonstrate your skills. The skills that you'll need to demonstrate range from passing on the left, to hitting a wooden crate. This will rapidly progress to more difficult stuff such as speeding up a ramp and landing in a marked area.

'Stuntman' is not all about simply finishing the courses within the time limit. To succeed, you'll have to master a whole host of different vehicles and learn how to maneuver them in some rather inhospitable environments. One task for example, challenges you to tail a car while another involves you following a helicopter. Your results are given as a percentage and you'll need more than 50% to progress initially. Success is calculated on how many of the challenges you manage to complete and the all important prize money you are awarded.

After completing the tutorial mode, you should be qualified enough to apply for 'real' jobs. These are presented as scenes from a variety of movies where the director fills in the plot details and how he thinks it will eventually look on screen. The scenes are a lot more serious and unforgiving, the time limits tighter and an almost perfect rating is required before you're allowed to move on.

There are six movies in all, containing around three stunt runs each. The excitement doesn't end there, however, because once they're completed, you can enter the 'arena' section either by yourself or as a multiplayer experience. This area features a variety of mini games divided into 'ramps' and 'precision tests' and it's here that you can use the cash acquired in the main game to purchase an impressive selection of cars or other strange modes of transport. You'll also need to buy your way into the courses and the further you progress the more expensive it becomes.

Control

The controls in 'Stuntman' are not easy as it should be and new drivers would be advised to drop by the 'icon' section to fully understand which buttons to press and when to press them. Fortunately, before you're allowed on the movie set, there are loads of tutorials to play through with audio guidance on exactly what to do. There are also 'precision tests' in the arena section which is rather like an advanced driving test. This tests allows you to practice both your jumping and overall skill by putting you through a series of progressively more difficult and occasionally ludicrous challenges. You'll also notice that the various vehicles handle very differently depending on the terrain and as this shifts from sand to snow, you realize that mastering one has absolutely no bearing on how you'll do in another.

Graphics

'Stuntman' is based on an advanced version of the 3D engine used in last year's 'V-Rally 3'. Although it's not as immediately impressive as its predecessor, it's still looks considerably better than the majority of current GBA titles. One of the visual highlights, for example, shows a train racing along side you in an effort to beat you to a crossing. As for the stunt areas, I must say that most of them have been designed and implemented with a pleasing level of care and attention to detail.

There are, however, some minor graphical glitches, like the ability to 'ghost' through lorries. Also, some of the other cars on the road occasionally appear to be travelling sideways and in a less than road worthy condition. This doesn't detracts from the overall enjoyment of the game, however, as the graphics and visuals in 'Stuntman' look really good on the GBA.

Sound & Music

This is possibly one of the weakest aspects in 'Stuntman'. Everything from the music to the sound effects is distinctly under whelming. The music only plays during the intro and menu screens, however, and the rest of the game is given over to the sound effects. These are minimalist to say the least, consisting of engine whirring noises accompanied by the odd explosion, bang or crash.

My main gripe with the sound is aimed particularly at the movie scenes when the Director is shouting out instructions to you. This should have been clearly audible, instead what we get is poor quality samples that makes it difficult to hear exactly what he's saying. This is a huge oversight by the developers. It's not too annoying but greater attention to the game's sound could have improved the overall atmosphere that much more.

Final Comments

The main thing that the PlayStation 2 version and the GBA version of 'Stuntman' share is the utter frustration you feel when you don't manage to fulfill a stunt criteria, either because you can't reach the required stunt percentage or because you've simply run out of time. In short, 'Stuntman' in either versions is not easy, and because you'll have to start the stunt all over again, don't be surprised if you feel like throwing your GBA against the wall after the 10th of 15th attempt.

On the plus side, 'Stuntman' certainly offers something different to the usual GBA titles. Aside from the 3D engine that has been put to use here with some stunning results, it's also great value for money - the main game alone will take you some time to complete and after that, you can go on to the arena section which is incredibly enjoyable especially in multiplayer mode. Overall though, 'Stuntman' stands as a good example of the 3D that's achievable on the GBA, and for that reason alone, it warrants a place on your 'want' list.

@ EAGB Advance 2002. All rights reserved.