Game Review Data
 
Game Title
Donkey Kong Country
Publisher
Nintendo
Features
1 - 2 Players. Battery Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Donkey Kong Country is undeniably one of the best known and best loved titles in video game history. After all, in its original SNES release, it managed to shift 6 million copies in only six weeks and then went on to be rated as Time Magazine's second most innovative product, not just in the video games category mind you but overall product of the year? Sadly, however, the game's developer, Rare, are now part of Microsoft Game Studios, and DKC for the GBA will be one of the last products to feature the famous Rare logo.

Screen Shots

GamePlay

DKC is primarily a platform game, but one with almost every feature you could imagine crammed into a single cart - collectibles, bonus items, puzzles… everything! It's all held together with a strong story line, with each section preceded by some short animations explaining just what you're looking for and tips on how to stay alive.

You'll start out simply enough by collecting bananas and bouncing on the odd enemy but you'll quickly realize that hidden secrets allow for multiple paths even in the shortest of levels. This, in addition to some level warps, makes the whole experience appear non-linear unlike many recent platform games. It's a bit more forgiving than most platform games too as the ability to utilize a rhino to charge into everything makes you invincible for a time.

What makes DKC unique though is the way in which the developers keep altering the pace. Mini-games pop up when you least expect them, meaning that any one session will never be just a straight 'run and jump' game. The two-player team option allows you and a friend to enjoy the game on a single GBA. It is not much different to the main game though as you play through exactly the same adventure, only when one player loses a life, the other takes over and so on.

'DK Attacks' are similar to the main game and challenge you to finish a course in the shortest time with a medal being awarded for success. There are a number of these available and they provide a much needed 'quick fix' if you only have a few minutes. Even once you've completed the lengthy main game and 'DK Attacks', there's still plenty of fun to be had in the 'Extras' section.

'Funky's Fishing' initially seems to be a simple fishing game but becomes much more challenging when you realize that the fish get faster and more devious as the counter times down. There's also the slight problem of your supply boat (where you must deposit the fish in order to actually gain points), which is constantly on the move.

'Candy's Dance Studio' is a 'Parappa the Rappa' type affair where you must replicate various dance moves by pressing the corresponding buttons displayed on screen. There are a fair few tunes to choose from ranging from a slow, easy to follow ballad to much more frantic and challenging music. Both of these can be enjoyed as a two-player option.

Controls

Rare games were always recognised for their 'pick up and play' quality and unsurprisingly DKC is as easy, smooth and intuitive on the GBA as it was on the SNES. This is true not only for the main game but also for the various mini-games, so there's little need to get the manual out of the box. The collision detection is spot-on and it needs to be as the terrain in the later levels is tricky to say the least and the slightest misjudgment can result in a loss of life. Interface wise, it's very easy to find your way around and information as to what a button press will do is provided every step of the way.

Graphics

Everything you see on the screen is produced courtesy of Rare's ACM (Advanced Computer Modelling) technology, which basically allows visuals from significantly more powerful computers to appear on the GBA thanks to some clever compression. This produces some vibrant visuals and well above average animation while also allowing for an attention to detail that has all too often been ignored in many titles we've encountered recently.

The backgrounds for example, are alive with moving visuals and even the title screen features floating clouds and trees that blow about in the breeze. There are also some large sprites featuring super smooth animation and some of the characters in Candy's Dance Studio are around half the height of the screen. While the visuals overall don't have the 'wow' factor they possessed when the game was originally released, they're still very impressive even on the GBA's tiny screen.

Sound & Music

The music really is something special here. If you have a GameBoy Advance, headphones are essential to lose yourself in the game. SP owners will find that the clarity of sound on display is really quite remarkable even from the tiny central speaker. There's also a fairly good selection to choose from and though the main game music is 'fixed', the Dance Studio section features some six different tracks to choose from, each of which becomes more frantic in pace and complexity. In addition, there are great voice samples for all the main characters and the commentator who appears to over see the two mini games.

Final Comments

Donkey Kong Country is every bit as enjoyable as it ever was, so if you haven't sampled the delights of this classic platform title, then now's your chance. Even after all these years it still manages to look, sound and play better than most of its more modern rivals and what Rare demonstrate here is that a good idea is always just that. There are hours of gameplay and once you've completed the main game you'll probably spend an equal amount of time with the two mini games trying to beat your last high score. Had this been a completely original title that had never been released before, it would undoubtedly have scored full marks. As it stands, it's still a wonderful game and a must purchase for any GameBoy Advance owner. Get it now!

@ EAGB Advance 2002. All rights reserved.