Game Review Data
 
Game Title
Crazy Castle 5
Publisher
Kemco
Features
1 - 4 Players. Battery Save.
Format
Platform/Puzzle
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Hot from its recent showing in this year's E3, we have here the latest in what has been an incredibly successful franchise for Kemco. In fact, if I remember correctly, Crazy Castle was one of the first tiles I played on the GameBoy Color, only on that occasion the game was fronted by Bugs Bunny, whereas in this version, it's Woody Woodpecker who takes on the lead role.

Screen Shots

GamePlay

Your tasks start out quite simply, the object being to collect eight keys and then exit through the main door. This is generally what you're aiming for on most of the levels. The keys are located in treasure chests behind closed doors and once you've entered a room the door remains open, making it easier to see exactly where you've been and where you've yet to explore. There's no one pursuing you and absolutely nothing can harm you but by the second level the opposite seems true.

Early in the game the only thing you're armed with is your avoidance technique but searching in some rooms will give you weapons, which will temporarily stun any one of your many enemies. You'll also uncover some rather ingenious gadgets to aid you in your quest, such as a clock to freeze time and the various enemies for about 10 seconds and a helmet that allows you to run into any unsuspecting foes and knock them off the platform.

It's not all about the single player game though. The developers have wisely included a multiplayer option which you'll be pleased to know only requires a single copy of the game. This is basically a tag game where you must pursue (or avoid) other players before the timer runs out and judging from the few bouts I've played, is actually quite fun. There's also an opportunity to earn extra points by touching 'Mother Nature' should she appear, but beware… this is also the place where the player who is currently 'it' will be hiding.

Saving is done automatically after each level so there's no nasty 14-digit code to record and then input again without making a mistake.

Controls

Considering the simple objectives of the game, I found that the controls were a little complicated and a little overwhelming at first. The developers were obviously aware of this fact and as a result, have added a full tutorial section that guides you through almost everything you'll encounter in the game. Despite the complexity though, the controls are responsive, allowing you to escape some of the enemies rather than confronting them at the risk of losing some valuable energy. One other incredibly useful aspect of the controls is the map feature, which enables you to freeze the screen and scroll around the whole world thus allowing you to easily spot doors you haven't yet entered and more importantly, see how to reach them.

Graphics

Unlike regular platform games, the main character of Woody and indeed all the various characters in Crazy Castle 5 are constructed of polygons and not drawn sprites as you'd expect. This is a result of Tantalus' CRIS technology, which I must admit, works well to give everything on screen a greater sense of freedom of movement and expression. Truth be told, you might not even notice they're polygons, as they all blend nicely with the background graphics in the various levels – all of which are imaginatively designed and constructed. Special mention must also go to the fully animated intro, which is a clever blend of comic books and the animated series and does an excellent job of laying out the game's plot. Kudos to the developers for the visual polish.

Sound & Music

While the music can best be described as average, there are some wonderful voice samples of everyone's favorite Woodpecker doing what he does best. It may seem obvious that you should add original dialogue in a game of this nature but you'd be surprised at how some developers conveniently forget. For example, the latest Disney game 'Finding Nemo' is completely devoid of any voice samples, which in my opinion, is a real letdown.

Final Comments

There's something in 'Crazy Castle 5' for everyone and while older players will fly through the levels in no time at all, the younger ones are likely to find it challenging. The game does manage to throw up some intriguing problems in the later levels and some of the bosses are challenging. As you'd expect, however, there's nothing new or ground-breaking here as it's basically a re-working of the same Crazy Castle theme with some new characters and cosmetic enhancements. Nevertheless, the formula still works and Tantalus has produced a solid and enjoyable game, which while not to everyone's taste, will certainly please fans of the genre.

@ EAGB Advance 2002. All rights reserved.