|                                                 Introduction
                         Hot from its recent showing in this year's E3, we
                        have here the latest in what has been an incredibly
                        successful franchise for Kemco. In fact, if I remember
                        correctly, Crazy Castle was one of the first tiles I
                        played on the GameBoy Color, only on that occasion the
                        game was fronted by Bugs Bunny, whereas in this version,
                        it's Woody Woodpecker who takes on the lead role. 
                        
                        GamePlay 
                        Your tasks start out quite simply, the object being
                        to collect eight keys and then exit through the main
                        door. This is generally what you're aiming for on most
                        of the levels. The keys are located in treasure chests
                        behind closed doors and once you've entered a room the
                        door remains open, making it easier to see exactly where
                        you've been and where you've yet to explore. There's
                        no one pursuing you and absolutely nothing can harm
                        you but by the second level the opposite seems true. 
                        Early in the game the only thing you're armed with
                        is your avoidance technique but searching in some rooms
                        will give you weapons, which will temporarily stun any
                        one of your many enemies. You'll also uncover some rather
                        ingenious gadgets to aid you in your quest, such as
                        a clock to freeze time and the various enemies for about
                        10 seconds and a helmet that allows you to run into
                        any unsuspecting foes and knock them off the platform. 
                        It's not all about the single player game though.
                        The developers have wisely included a multiplayer option
                        which you'll be pleased to know only requires a single
                        copy of the game. This is basically a tag game where
                        you must pursue (or avoid) other players before the
                        timer runs out and judging from the few bouts I've played,
                        is actually quite fun. There's also an opportunity to
                        earn extra points by touching 'Mother Nature' should
                        she appear, but beware… this is also the place where
                        the player who is currently 'it' will be hiding. 
                        Saving is done automatically after each level so
                        there's no nasty 14-digit code to record and then input
                        again without making a mistake. 
                        Controls 
                        Considering the simple objectives of the game, I
                        found that the controls were a little complicated and
                        a little overwhelming at first. The developers were
                        obviously aware of this fact and as a result, have added
                        a full tutorial section that guides you through almost
                        everything you'll encounter in the game. Despite the
                        complexity though, the controls are responsive, allowing
                        you to escape some of the enemies rather than confronting
                        them at the risk of losing some valuable energy. One
                        other incredibly useful aspect of the controls is the
                        map feature, which enables you to freeze the screen
                        and scroll around the whole world thus allowing you
                        to easily spot doors you haven't yet entered and more
                        importantly, see how to reach them. 
                        Graphics 
                        Unlike regular platform games, the main character
                        of Woody and indeed all the various characters in Crazy
                        Castle 5 are constructed of polygons and not drawn sprites
                        as you'd expect. This is a result of Tantalus' CRIS
                        technology, which I must admit, works well to give everything
                        on screen a greater sense of freedom of movement and
                        expression. Truth be told, you might not even notice
                        they're polygons, as they all blend nicely with the
                        background graphics in the various levels – all of which
                        are imaginatively designed and constructed. Special
                        mention must also go to the fully animated intro, which
                        is a clever blend of comic books and the animated series
                        and does an excellent job of laying out the game's plot.
                        Kudos to the developers for the visual polish. 
                        Sound & Music 
                        While the music can best be described as average,
                        there are some wonderful voice samples of everyone's
                        favorite Woodpecker doing what he does best. It may
                        seem obvious that you should add original dialogue in
                        a game of this nature but you'd be surprised at how
                        some developers conveniently forget. For example, the
                        latest Disney game 'Finding Nemo' is completely devoid
                        of any voice samples, which in my opinion, is a real
                        letdown. 
                        Final Comments 
                        There's something in 'Crazy Castle 5' for everyone
                        and while older players will fly through the levels
                        in no time at all, the younger ones are likely to find
                        it challenging. The game does manage to throw up some
                        intriguing problems in the later levels and some of
                        the bosses are challenging. As you'd expect, however,
                        there's nothing new or ground-breaking here as it's
                        basically a re-working of the same Crazy Castle theme
                        with some new characters and cosmetic enhancements.
                        Nevertheless, the formula still works and Tantalus has
                        produced a solid and enjoyable game, which while not
                        to everyone's taste, will certainly please fans of the
                        genre.
 
  
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