Game Review Data
 
Game Title
Rayman 3
Publisher
Ubi Soft
Features
1 - 4 Players. Battery Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Rayman is undoubtedly one of Ubi Soft's most popular video game characters. Rayman games appear on almost every format from the PC to mobile phones and has won quite a few accolades for its originality and stunning visuals. Rayman 3, however, which is inspired by 'Hoodlum Havoc', is a console only release. Originally slated for release late last year, Rayman 3 was one of many games ushered back into production for 'further enhancements'. I'm still not entirely sure why because when I saw it at the ECTS and then later at Nintendo's Christmas bash, it certainly looked good. Whatever the reasons though, it'll be interesting to see if the extra development time has paid off.

Screen Shots

GamePlay

If you've played a Rayman game before (and how could you not?) then you're probably familiar with the basics. If you're new to the series, then you should know that at its heart, Rayman is a standard platform game. That's how it seems at first although it won't be long before you realize that it's a lot more involving than a standard platform game and that you've been playing it a lot longer than you intended.

Also, unlike other platform games, the goals in Rayman are obtainable. It's also much more forgiving as not only are new concepts suitably explained but you'll also notice that you're never required to complete anything 100% in order to progress. Instead, you must simply get to the end of the level intact, although a handy front-end map will allow you to revisit and complete any unfinished business later in the game.

Tapping into the GBA's power the developers have managed to produce some levels inspired by the more 'grown up' console versions. These include some wonderful 'mode-7' racing sections where you must negotiate a track collecting the all important yellow Lums as you go. These take place in a variety of different areas where, for example, you must drive a bumper car or (our favorite) water ski behind a friendly snake. As with the rest of the game there's no need to collect everything on your first attempt at water skiing but the bumper car levels are timed and considerably more challenging.

There are also some rather entertaining side-scrolling levels where you must ride a rocket whilst collecting goodies and avoiding some incredibly tricky rock formations. The general platform action is also interrupted by the 'boss' sections which are some of the best I've ever seen. Discovering their weak spots in order to defeat them can be quite difficult.

Where Rayman 3 really excels though is in the amount of thought that has been given to the extended game play and by this, I'm referring not only to the multi-player aspects but also GameCube connectivity. You'll need an extra copy of the game for the GBA but hook up with a friend and you could be enjoying one of four multi-player bouts. These include a Bumper Car Arena where you must knock everyone else into the lava, the self explanatory Bumper Car Race and two variations on the classic Tag game.

Hooking your GBA up to your GameCube, however, unlocks even more impressive extras and although these require the GameCube version of Rayman, you don't actually need the GBA copy at all. I won't give too much away but just think of it as a frantic Rayman version of Tetris.

Controls

The controls are incredibly responsive and a well designed learning curve eases you into the game, increasing your skills as the levels progress. These usually relate to the next section but they can also be used to backtrack and gain entry to those hard to reach areas which have previously eluded Rayman.

The collision detection is also spot on which is good because if it were anything less than perfect, this title would be a complete waste of time. Fortunately, Rayman is a suitably gifted gymnast, so maneuvers like hanging from a cliff edge, whilst rescuing one of your many caged friends, are made very simple indeed. Even when the game play changes (e.g. end of level boss or one of the many 'mode-7' race levels) it's all very intuitive and therefore more challenging than frustrating.

Graphics

It really doesn't get much better than this. Rayman 3 easily takes the award for the best looking console game I've played this year and though the series is famed for its lush and colorful visuals, everything here appears to be even better!

The animation is also excellent with Rayman demonstrating just how flexible he is by reaching some seemingly impossible areas of the game without visible limbs of any description. The quality extends to the huge end of level bosses who never cease to impress with their range of maneuvers as you try and outwit them with your skills. It's all tied up with some wonderful animated menus and cut screens inspired from the console versions and it has undoubtedly laid down the gauntlet for other developers as to just how a game can, and should, be presented. Excellent stuff and maybe one of the few titles that actually demonstrate just what the GBA's hardware is capable of.

Sound & Music

Even on the new SP (and without the aid of headphones) the sound is quite simply outstanding. It starts with a suitably themed soundtrack, which accompanies all the on screen visuals and is actually pleasant to listen to as opposed to the irritating audio we're usually given. There are also some excellent sound effects lifted directly from the console versions accompanying the action in a suitably cartoon like fashion. Overall, it's hard to fault the audio presentation and minor niggles to one side, it could be the best sounding GBA title you're likely to hear for some time.

Final Comments

Rayman 3 is everything the first GBA Rayman was and more. You'll be hard pushed to find a better looking or more ingenious platform game. The quality and variation of the game play is truly outstanding and even after you've completed it, there are still the multi-player options and a handful of extras to be unlocked via the GameCube version.

Obviously, a mixture of high production values and a realistic release schedule are beneficial to a title's outcome and the extra time in development has clearly helped make a good game a great one. It all makes for a title that's likely to enter the GBA's all-time top ten whilst resting firmly at the top of the platform game section. So if you haven't got a copy of Rayman 3 yet, then you're clearly missing out. Get it now!

@ EAGB Advance 2002. All rights reserved.