Game Review Data
 
Game Title
Contra Advance: The Alien Wars EX
Publisher
Konami
Features
1 - 2 Players. Password Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Contra is one of those long-standing Konami titles that have appeared on quite a few home consoles over the years with both the SNES and Genesis boasting versions of this side-scrolling epic. 'Contra Advance' is a mixture of several of these titles, although most of inspiration comes from the SNES hit, 'Contra III: The Alien Wars', which was one of the most enjoyable versions.

Screen Shots

GamePlay

Anyone who's enjoyed console games must at some point, have encountered the legend that is Contra. For those of you that haven't, Contra is basically a platform based shooter where the goal is to survive each level by shooting everything in sight. In fact, on any level, this is what you'll mostly do and aside from figuring out a boss' weak points, there's very little mental challenge. After all, Contra has always been about endurance and fast reactions and 'Contra Advance' is no exception.

One thing that has changed from the original, however, is that the whole game is now played 'side on' and although visually the developers occasionally try to alter this with some battles, for instance, taking place on a speeding train, the lack of any 'top down' sections do limit the gameplay somewhat.

The most fun you'll have with Contra on the GBA is with the multi-player co-op mode, which does make the game slightly easier. Unfortunately, you'll need another copy of the game to enjoy this, which seems a little shortsighted from the developers point of view as I'm sure a multi-cart 'boot' could have been included given a little more development time.

Finally, we have what has to be in the running for the most time-consuming password system ever. It appears that all the years of pleading for a simple code have fallen on deaf ears. At 18 digits it's certainly the longest I've seen for some time. Recording and then inputting this is tedious and annoying.

Controls

As far as arcade games go, the controls are just as you'd expect, so there's a good chance that the instruction booklet will never even come out of the box. It's all very tight and responsive too, although the moves you're asking your on-screen counterpart to make hardly require pixel perfect accuracy. There's little more to say really except that the controls are definitely not to blame if you can't get past the first level.

Graphics

With most of the visuals being ported from the less powerful 16 Bit console, the GBA has little problem in delivering the graphics. Sadly, the graphics themselves are a little dated and occasionally bland and this includes everything from the various levels to the sprites and special effects. Evidently, the developers have done nothing to enhance the cosmetics. Still, it all works reasonably well and although most of the levels are clear enough to see what's going on even when the screen becomes a little cluttered, it's still a far cry from what we know the GBA is visually and graphically capable of.

Sound & Music

As with the visuals, Contra Advance comes off sounding more functional than anything even approaching innovative. It's all here though, with the majority of the audio either being a direct port or at least inspired by the SNES version. It's just a shame that it's not as exciting as you remember it.

Final Comments

'Contra Advance' appears to have as many plus as it does minus points and if not for the fact that it was part of a classic series, it's questionable whether it would ever have gained a release. There's also a distinct lack of variety, with the developers opting for more side scrolling action whilst scaling down anything in the conversion process that deviates from this tried and tested formula. This has considerably reduced the number of levels available and arcade enthusiasts will complete the game in no time at all.

In addition, Contra sticks rigidly to the standard arcade-style AI, so the only real way to beat the game is to memorize exactly where every gun emplacement and baddie are going to appear and blast them away before they get a chance to do the same to you. Despite this, Contra Advance is still both entertaining and challenging and fans of the series should probably check it out. Although it's not the best example of an arcade conversion, it's still a good game.

@ EAGB Advance 2002. All rights reserved.