Game Review Data
 
Game Title
Dave Mirra Freestyle BMX 3
Publisher
Acclaim
Features
1 - 2 Players. Battery Save.
Format
Skating
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

It's quickly becoming apparent that while the GBC had more than its fair share of platform games, the GBA has just as many skating and skateboarding related titles. It seems like a new one is released each and every week. You can hardly blame the publishers, however, as the first Tony Hawk game for the GBA was an incredible success for Activision. This isn't Acclaim's first attempt at producing a game of this genre as the developers, Full Fat, were also behind 'Aggressive Inline'. As Dave Mirra is built on the same engine, you'll have to forgive me if I throw up constant similarities between the two titles.

Screen Shots

GamePlay

If you've played any games even remotely connected with Dave Mirra you'll know the drill by now - before you strap on the wheels you'll need to select a skater. It's then on to how you wish to approach the game, although here many of the parks are locked until you earn the required amount of cash.

Initially, you can access two of the nine available in either 'Freeride' (which is self-explanatory and simply allows you to check out the terrain) or 'Proquest' (which challenges you to prove you are the best skater by pulling off a multitude of tricks or Session where you're required to complete a number of tasks in order to earn cash). The tasks in question can be anything from knocking over cans to performing an impressive and lengthy grind session. There's no real way of getting around this and you'll quickly discover that you need to complete most of the various challenges before you can unlock park number three.

As you become more familiar with the game you may wish to restart and create your own rider or maybe even change or purchase a bike, providing you've earned enough money. Finding a friend with a copy of the game and the required link cable will also allow you to sample the multiplayer option which provides some extended game play once you've completed the single player challenges. These are essentially all head to head bouts with the player achieving the highest amount of points, tricks or combos declared the winner. Obviously, it's important you know what you're doing here so challenging someone who's only just got this game will provide you with something of an unfair advantage.

Finally, Full Fat have also included a battery back up system which simply prompts you to save after each session which, at this stage in the GBA's life, should be the very least every developer is offering.

Controls

Flipping open the instruction booklet reveals pages and pages of tricks you can pull off by simply pressing the correct combination of buttons. There are an impressive number of these that can be achieved with a tight control system making the whole process relatively painless. On the down side, there's still some questionable collision detection which means you occasionally end up on the ground through no fault of your own. This is a very minor quibble though and there have been notable improvements since the last Mirra outing alleviating some of the frustrations that were all too evident then.

Graphics

Whilst the presentation and menu systems are a little above average, the various park designs are excellent. As usual with titles of this type, everything is viewed from an isometric perspective but impressively the skating environments are much larger that previous outings and the scrolling is incredibly smooth.

There's also some pleasing animation with the skaters pulling off some incredible tricks. The range of possible moves has increased considerably allowing you to perform almost every maneuver you'd want. There is a downside to all this though and as with the other Full Fat titles, the character selection screen is less than inspiring with bland and to be honest, extremely odd looking skaters.

Sound & Music

As with Aggressive Inline, the audio is outstanding with Full Fat once again choosing to license actual music which has been sampled with great care and attention to detail. Most gamers will immediately recognize songs from the likes of Green Day, Ten Foot Pole, Sludgefeast and Saliva, which play throughout your BMX action. Obviously, because of cartridge space these have all been edited and looped but as most challenges only last around two minutes and the join in the music almost seamless. you really aren't likely to notice.

There is one minor drawback though and that's the fact that each tune appears to be linked with a given course. So unless you manually change the soundtrack, you're likely to hear the first two tracks enough times to make you truly loathe them.

Final Comments

Ever since the original Tony Hawk title was released on the GBA some two years ago, it seems that almost every developer has endeavored to leap on this most lucrative of gaming styles. Fortunately, 'Dave Mirra Freestyle BMX 3' is one of the more enjoyable games in this genre (and did I mention just how good the audio is?).

Minor control issues aside, there's also a fair bit of game play here for your money and it took us some time to unlock the third level, never mind the ninth. Even after you've done this there's still the multiplayer option to sample although you do require another copy of the game to enjoy this feature. Acclaim appears to be getting quite good at these type of games and it'll be interesting see what they'll come up with next. In the meantime, this is one extreme sports title that you should check out.

@ EAGB Advance 2002. All rights reserved.