Game Review Data
 
Game Title
Dr. Muto
Publisher
Midway
Features
1 Player. Battery Save.
Format
Platform Puzzle
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Midway is undoubtedly best known for their arcade conversions, with recent releases for the GBA being Defender and Mortal Kombat. Dr. Muto is a little more original though, and this handheld version completes an all-console release (Playstation 2, GameCube and X-Box) for the game. Challenging the Sonics and Marios of this world is no mean feat, and gamers are not renowned for picking out titles without a recognizable license or a character they are familiar with. So the big question is, does the elusive Dr. Muto have what it takes to woo the majority of GBA (and GBA SP) owners, or is it destined to join the growing number of "shelf fillers" in your local gaming outlet?

Screen Shots

GamePlay

The game challenges you to take on the role of Dr. Muto right after he's accidentally destroyed his home world in a rather unfortunate experiment. It's now up to you to collect various components over four very different and hostile worlds in order to produce a Genitor Device. This probably sounds like every other platform game you've ever encountered, but what makes Dr. Muto different is the introduction of the Spliz Gun. This allows you to transform your physical being into five very different forms, which are essential for traveling through the various levels. You start off with only two--Dr. Muto and a rather energetic mouse. I don't want to give too much away here, but the ability to change really is where this game becomes less like a platform game and more like a puzzler. The other three forms are unlocked later in the game once you've collected the necessary DNA, and discovering where and when to best use them throws up some real challenges.

The puzzles themselves are wonderfully diverse. They don't only involve the flipping of switches or finding keys that we're all so used to. You do need to do some flipping and finding of course, but as this is mostly confined to the earlier levels, it actually provides a well-thought out learning curve for gamers unfamiliar with the genre. Solving later puzzles is all about working out just how things work in the strange world of Dr. Muto. The solutions are by no means obvious to start with, and most of the game follows the experimentation and exploration theme, allowing the developers to throw some surprising gaming aspects into the various worlds.

This is also the case with the various end of level bosses, the first of which took us at least five attempts to find his weak spot and actually defeat him. It's just not as straightforward as with most titles of this type, meaning that you can try almost anything.

Finally, the game also features one of the best save features we've encountered for some time. A battery backup automatically records your progress in one of four slots at the end of each level, and with some thirteen stages to complete, you're unlikely to finish the game in a single sitting. It shows what you've collected, along with the percentage of game completed, which is a great help in a number of ways. The inability to name your saves is bit of an oversight though.

Controls

The control is simple and intuitive and if there's ever a game that needs it to be just that, Dr Muto is it. This is mostly due to the fact that you occasionally need to move a character with pinpoint accuracy whilst carrying an item, then drop it and quickly change into another form, all in a matter of seconds. Fortunately, it's all very responsive, and if you need to the restart a series of platforms because you've plummeted into the green slime below, it's generally due to your own misjudgment of the situation as opposed to any fault with the controls.

Graphics

Visually the game looks great, and it's immediately apparent that the developers have lifted many of the visuals from the various console versions. This produces some of the best-animated characters I've seen on the GBA. Everything moves in a realistic and humorous fashion, well in Dr Muto's world anyway. This is also evident in the backgrounds, which are tremendously detailed but have managed to retain a clarity essential when dealing with the smaller items and pick-ups. Everything's then wrapped up with some wonderful presentation visuals, also inspired by the console versions, which explain the game's plot.

Sound & Music

The audio elements seem to have utilized the same source material as the visuals, and as a result, Dr. Muto sounds great. It starts off with a great futuristic rock theme, and continues with a selection of similar incidental music throughout the game. In addition, there are some incredibly inventive sound effects accompanying the various forms Dr Muto can transform into. These are altered depending on your environment; for instance, the sound underwater has a slightly muffled quality to it. If you find it all a little overwhelming, a simple trip over to the options menu allows you to switch off either the sound effects, music, or both, although why you'd choose to do that is anyone's guess.

Final Comments

It's always difficult to port a console game to the GBA, as titles tend to lose the vital elements that made them so enjoyable in the first place. Fortunately Digital Eclipse have done an outstanding job, and like the recent Nightfire from EA, Dr. Muto manages to retain most of the stuff that transforms it from an average platform game into an enjoyable one. There's little in the way of replay value though, so once you've rectified Dr. Muto's disastrous mistakes there's not much left to sample. The first play through however, is both rewarding and very enjoyable, and for that reason alone it deserves every serious gamer's attention. Game publishers are reluctant to market any unknown license and Midway should be applauded for taking a chance on an entirely original character and my advice is that you should too.

@ EAGB Advance 2002. All rights reserved.