Game Review Data
 
Game Title
Bubble Bobble Old & New
Publisher
Empire
Features
1 - 2 Players. 100 Levels.
Format
Arcade Puzzle
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Arcade classics are generally a safe bet for conversion to the GBA, and 'Bubble Bobble' is another in an ever-growing list of titles to appear in handheld format. 'Bubble Bobble' also came from Taito, who developed some of the all-time classic games like 'Space Invaders' and 'Super Bust-A-Move'. However, the gaming community as a whole doesn't always embrace retro, with some believing that 'old classic' simply translates to 'tired formula'. So are there enough cobweb-covered gamers out there to justify this game? And will the newbies discover for themselves just why players all over the world spent so much time and money on this?

Screen Shots

GamePlay

Set over 100 increasingly difficult levels, Bubble Bobble has one of those incredibly simple game concepts: negotiate a series of platforms, capture monsters in a balloon and hit them with your spiky back in order to clear each stage--yes, that's all there is to it. The objective is to save the obligatory beautiful damsel in distress, although just why a tiny multicolored dragon has romantic intentions with said damsel is never completely explained.

Anyone who's familiar with the original arcade game will be delighted by the developer's decision to include a two-player cooperative version. This was always the best way to enjoy Bubble Bobble in the arcade where you would hear a constant dialogue of 'you get that red one at the top and I'll get this one', or words to that effect. Even more remarkable is that it's one of those 'boot titles' that let you to enjoy a two-player experience from a single copy of the game. I should also point out that those nice people at Empire actually included a free link cable with this title in Europe so you can jump into multi-player action almost instantly.

Controls

You can't imagine how simple the control in Bubble Bobble is and, as a result, much of the GBA's layout is rendered completely redundant. It's all about jumping and firing off bubbles and simple gameplay doesn't require complicated controls. One major difference from the original is the inclusion of an item library, letting you save those all-important power ups for when you really need them, and you will in the later levels.

Graphics

Obviously this is one of the major areas where the new version of Bubble Bobble differs significantly from the original, and while I'd like to say it's an improvement, various people who tried it were very split in their opinions between the 'old' and 'new' versions. The 'old' features visuals that were typical of the time with large areas of black mostly due to the significantly less powerful processors available at the time. This presented a great opportunity to update the graphics for the 'new' and it does appear that the developers have built everything from the ground up. Almost every element from the various monsters to the backgrounds has been given a new coat of digital paint.

On the more technical side of things, the game no longer scrolls as it did on the GBC version and the developers have also utilized the GBA's more powerful capabilities to produce some nice scaling effects. Overall, there are some very pleasing enhancements, but the beauty of 'Bubble Bobble Old & New' is if the 'new' style isn't your thing, then keeping things just how they were all those years ago is still an option.

Sound & Music

Although the various audio elements have been enhanced for the 'new' version you never really played Bubble Bobble to immerse yourself in its sound effects, and as with most arcade titles, it's generally there as a purely practical element to indicate a happening of some description. The sound here is by no means poor, but it's more functional than a game selling point.

Final Comments

Fortunately this game is just as entertaining as you remember it and the visual enhancements do nothing to hurt the playability. Some gamers may prefer the 'new' look, but at least you have a choice. It's also from a time when simplicity was all-important, and games had to be truly user-friendly to tempt an unsuspecting public to spend lots of money in a single arcade cabinet. Definitely a title for all those gamers who relish a regular slice of retro heaven; it also proves to new gamers that good ideas do indeed stand the test of time. Arcade freaks should grab a copy today.

@ EAGB Advance 2002. All rights reserved.