Game Review Data
 
Game Title
Super Monkey Ball Jr.
Publisher
Infogrames
Features
1 - 4 Players. Battery Save.
Format
Puzzle
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

I was really surprised when Super Monkey Ball (SMB Jr.) was announced for the GBA. Recalling the hours of fun I had playing it on the GameCube, I was doubtful that such a 'mighty' title was possible or would even survive miniaturization on the GBA. Well, my doubts it seems were unfounded, thanks to the developers at Realism, who not only managed a successful port, but also made it good enough to win the handheld game of the show prize at last years ECTS.

Screen Shots

GamePlay

SMB Jr. is a simple game. Your main objective in the game is to guide a monkey in ball through some pretty surreal maze-like courses within a certain amount of time. You should know, however, that you don't actually control the monkey, but rather the course itself, which must be tilted correctly in order to maneuver your monkey through and around the various obstacles. This takes practice, but once you get used to it, it's then a case of completing the course as quickly as possible while picking up bananas and the many bonus items that are lying around. At the end of the course, the collected bananas are converted into points and the bonus items into credits and while the points are important for high score purposes, the credits will allow you to unlock the mini-games.

Aside from the main game, SMB Jr. also features some fun mini-games. Possibly the most enjoyable is 'Monkey Fight' where you must battle it out with three other monkeys using giant boxing gloves. The object is to punch the other players off the small platform (there's a choice of three) and become the player with the most points within the time limit.

In 'Monkey Golf' you must complete an 18-hole golf course in the least number of shots and as some of the later platforms actually move, it may take you some time to reach a respectable score.

Control wise, 'Monkey Bowling' is undoubtedly the most advanced mini-game, Just like a real bowling game, you can give your ball some added 'top spin when you throw it by using the shoulder buttons. As with the golf game, this takes some time to master, so don't be too disappointed if your first twenty balls or so end up in the gutter.

Although there are multiplayer modes available, they do unfortunately require an extra copy of the game. One of the mini-games, 'Monkey Duel', is only available as a two-player experience, so I suggest you find a friend with a copy of SMB Jr. to really enjoy the full multiplayer options.

SMB Jr. also features a battery back up where everything is automatically recorded when you quit the game. If you quit halfway through a game though, the system allows you to exit without recording your score.

Controls

If the control system in SMB Jr. were anything less than perfect, then the whole game would have been ruined. Fortunately for us, the developers have done a great job with the control system. The initial menu screens too are nicely done and should serve as an example for other developers on how a complicated series of menus can be simplified.

There are, however, some minor issues with the camera's fixed view that results in the occasional blind spot. This is incredibly frustrating, especially when you fall off a course through no fault of your own. This problem is also inherent in the GameCube version and although minor, it would have been great if the developers had addressed it in the GBA port.

Graphics

The whole game has been perfectly miniaturized from its larger GameCube cousin and has managed to maintain the majority of the quirky and humorous visuals. Aside from that, the GBA version also has a competent and very solid 3D engine, which means that the whole game runs at a very respectable frame rate. The monkeys aren't nearly as detailed as their GameCube counterparts, but since it plays and controls well, it isn't really much of an issue.

Sound & Music

As with the visuals, the developers have done a great job in the music department and have managed to convert the GameCube's original soundtrack into a respectable GBA rendition. This is complemented by some truly wonderful speech samples that punctuate the on screen action perfectly. Overall, SMB Jr. is another title where headphones are essential.

Final Comments

There is no doubt that SMB Jr. possesses all the fun and addictive qualities of the original. Quite simply, this is everything a conversion should be and the developers at Realism should be congratulated for disregarding the general rule that a handheld version should be diminished in some ways from the original. So do yourself a favor and get SMB Jr. now!

@ EAGB Advance 2002. All rights reserved.