Game Review Data
 
Game Title
James Bond 007: Nightfire
Publisher
Electronic Arts
Features
1 Player. Battery Save.
Format
FPS
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

When Nightfire was first announced by Electronic Arts, I have to admit that I was incredibly surprised. After all, this was going to be the first time on a handheld that a Bond game is seen through a first person perspective. What made it more palatable, however, was the fact that it was being developed by JV Games, the folks responsible for Backtrack, which was the first notable FPS game to grace the GBA platform. Thus, having just enjoyed the GameCube version of Nightfire, my hopes of enjoying the GBA version were pretty high. Hopefully, I wasn't going to be disappointed.

Screen Shots

GamePlay

For those who have sampled the console versions of Nightfire, the GBA version plays almost the same, albeit in a much simplified fashion. Each level is split up into a series of mission objectives, which must be completed to move on to the next stage. The missions include the usual lot of shooting and blowing up of things interspersed with a handful of more thought provoking tasks, which you'll be pleased to note, are not that mentally taxing.

When playing the game, you'll quickly realize that you can't just fire at anything that moves because if you hit a 'friendly' target you'll have to restart the whole level. This is obviously meant to encourage a more considered and thoughtful approach to playing the game, but is also incredibly frustrating. One of the more challenging aspects of the game is getting to a hostage before they are shot. Be warned that if you don't complete an objective in time, you'll be whisked to the beginning of a mission. Not all of the game is interactive though. An early mission for example, challenges you to "spy on a secret mission whilst remaining undetected" but as it's all played out with a series of cut screens there seems little point to mentioning the objectives in the first place.

By the third level you should be a little more familiar with the game and the emphasis changes from shooting to stealth. So rather than being rewarded for gunning down enemies, the aim here is to carry out several objectives without being discovered. Things really do begin to get tough at this stage and the experience starts to feel less like a straightforward FPS and something more akin to Metal Gear Solid.

The famous 'Q-Gadgets' are available to aid you in your various missions and their effective use (as well as a lot of exploration) is how you'll solve the majority of puzzles. One such instance places you in a sealed courtyard with no visible means of escape. Use of your handy Cell Phone Grapple soon remedies the situation and aiming it at the hook inside a second floor window will rescue you from what appears to be an impossible situation. There are also some instances where a weapon has a dual purpose, so even if you've completely exhausted your supply of rockets, you could still use the thermo screen to locate the guards on the other side of a door. The 'Bond Bonuses' are also here but strangely, rather than earning them by completing secret agent maneuvers, you simply pick them up in random locations.

Each mission is rounded up with a final score and a 'Bond Rating'. This is dependent on many things including the time taken, accuracy and the number of enemies you've 'dispatched'. You can also try to 'par' the various missions i.e. complete them in what the developers consider an achievable time. Although your final score might not seem like the most important thing in the world and some players might be tempted to hurtle through levels to avoid crossfire, be warned that points are converted into end of mission medals. These points are critical because you must attain pre-defined medals in order to progress and this gets more difficult as the game progresses.

Controls

As with most FPS games, the control system may seem confusing at first. Nightfire uses quite a number of button combinations for the various actions, and on the GBA's somewhat limited interface, this will take some time to learn.

Another feature that also further complicates the control system is the "Q-Gadgets", but lucky for us, JV Games have done a good job of sorting it all out. As such, you'll be able to execute quite a few advance moves like "crouch" and "jump", moves that were simply unimaginable in earlier FPS games on the GBA. All in all, the control system does run smoothly, and while there are some aspects that could have used a little tweaking, the whole thing is reasonably intuitive.

The developers have also had the foresight to include the control layout in the options menu, so there's always help at hand if you do get completely confused.

Graphics

In terms of visuals and graphics, Nightfire is far from perfect. This is particularly evident in some levels, where things look a little scrappy and rushed with textures appearing rather bland, although it must be pointed out that in addition to the walls, there are both floor and ceiling textures.

There are also some issues with the cut screens, which have obviously been lifted from the console version, and which appear so small on the GBA that it's very difficult to see anything. The front-end presentation is a little better but you can't help feeling that the developers might have been a trifle over-ambitious in attempting to port a console based FPS, almost in its entirety, onto the significantly less powerful GBA. Overall though, the visuals are above average and far more impressive than JV Games' own Back Track, though we may have to wait some time until any developer betters the excellent Ecks vs. Sever.

Sound & Music

Things kick off with a truly excellent sample of the famous James Bond theme, which is undoubtedly a great way to start this game. This standard is maintained throughout the various levels with the incidental themes that accompany your every move helping you feel like Bond every step of the way. The sound effects are also well above average with some great voice samples enhancing the on-screen visuals. In short, Nightfire is a great sounding title that does justice to the Bond Universe. Of course, to enjoy it all better, headphones are recommended.

Final Comments

You may recall that the last time we encountered James Bond was on the GBC with the rather average, 'The World is Not Enough'. That was some time ago, and surprising too, considering how lucrative the James Bond license is. The good news is that Nightfire is worth the wait.

Although the visuals are less than spectacular at times, the good story line, controls and gameplay elements in Nightfire do make up for it. Unfortunately, however, the omission of any multiplayer option means that once you've completed the single player game, there's little incentive in replaying it again.

There are quite a few good FPA games on the GBA and while Nightfire is not the best example of the genre, the inclusion of inventive gadgets and intriguing missions does separate it from the pack. As such, Nightfire is one game I'd recommend for all James Bond fans aspiring secret agents.

@ EAGB Advance 2002. All rights reserved.