Game Review Data
 
Game Title
Comix Zone
Publisher
SEGA
Features
1 - 2 Players.
Format
Beat'em Up
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

There are still some enthusiastic reviews of Comix Zone lying around the Internet, and what they all have in common is acknowledging that it was one of "last great SEGA games" ever released for the 16bit Genesis (Megadrive). For many Sega Genesis fans, Comix Zone not only featured some stunning beat'em action, it was also one of the most highly original titles available.

The game's journey to the GBA, however, has not been smooth. It was announced with much initial fanfare but was released only earlier this year with little more than a whisper. Let's see then if this old but highly revered title still has what it takes to make it big on the GBA's tiny screen.

Screen Shots

GamePlay

Comix Zone has you playing as a comic book writer who gets sucked into his own comic book world. All the action takes place in various comic book frames and challenges you to either battle it out with a number of increasingly difficult foes or solve a variety of puzzles. On completion, you'll be shown a yellow arrow that indicates the direction or frame that is now open to you to continue your journey.

What made this title unique for its time was that occasionally, you get to choose alternative paths, thus opening up a whole range of choices and possibilities. Obviously, this gets less entertaining as you exhaust the various routes but initially, it's an exciting and incredibly satisfying aspect of the game.

In addition to your fighting skills, you also have the ability to carry three bonus items and deciding where and how to use them demands equal measures of both planning and trial and error. The items that you can carry not only include the usual weapons such as knives and bombs but also your pet rat.

Carrying your pet rat around might seem useless initially, but as you progress in the game, you'll soon discover how handy the little fellow really is. I don't want to give too much of the game away, so all I'll tell you is that your rodent is pretty good at flipping switches and getting at hard to reach places. He's also rather irritating to enemies, biting at their ankles as they pass, but as this inflicts only a minimum amount of damage, it's not a tactic I'd advise you rely upon. One important feature is the ability to carry your items over to other chapters. As such, it's always a good idea to catch up to your pet at the end of each section.

As in the Genesis version, there's no save or password system used in Comix Zone. Instead, a simple 'continue' is available, and trust me when I say you'll need it because the game is really tough. It's important to note though that the 'continue' only places you at the beginning of the last chapter, so be prepared as the challenge isn't really lessened much.

Comix Zone also features a multiplayer option which allows you to battle it out with a friend against a timer. This is fun but will require two copies of the game to enjoy.

Controls

The developers have done a reasonably good job with the control system and your character controls nicely as he bounces around the various comic book frames with great agility. You're also given a chance to choose a variety of predefined control sets, which is good, although I would have preferred the option to customize my own controls.

Graphics

Although the game has had little in the way of cosmetic enhancement since its first appearance on the Genesis, it still manages to look wonderful on the GBA's tiny screen. As a standard beat'em up, the animation is pleasing with enough moves to satisfy most fans of the genre.

What you have to remember though is that the whole story is set in a comic book world where the laws of reality do not apply. As such, expect to see some pretty quirky visual effects like enemies knocked flying through the frames of the page and a giant hand erasing you when you run out of health. Overall, there's nothing to complain about the graphics and visuals in Comix Zone, and fans of the game will be happy to see that almost every visual aspect from the original has survived the transition to the GBA.

Sound & Music

Most of the sound effects and music in the GBA version has been ported from the 16 Bit original, but done with enough care to make it impressive even by today's standards. The game starts with a great little soundtrack, which was no doubt cutting edge in the days of the Genesis. Better still though are the various sound effects which accompany the range of fighting moves and rather odd happenings on the screen. There are also some very clear speech samples which altogether complete a great sounding game.

Final Comments

Despite its age, Comix Zone has proven that it is still a great and challenging game, and in my opinion, serves well as a benchmark of what can be achieved when porting other platform classic titles to the GBA. It is, however, a difficult game, one that's really, really tough to complete and in some areas, easily on par with the classic but equally frustrating Ghouls and Ghosts. As such, it isn't a game for wimps and those that easily give up. For fans of the platform/beat'em up genre, however, Comix Zone is a gem of a classic game that you definitely won't want to miss out on.

@ EAGB Advance 2002. All rights reserved.