Game Review Data
 
Game Title
Shrek - Hassle at the Castle
Publisher
TDK Mediactive
Features
1 - 2 Players. Battery Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

'Shrek - Hassle At The Castle' is the third GameBoy title based on the Oscar winning animated movie. Unfortunately, the previous two titles were terrible. The first, 'Fairytale Freakdown' for the GBC, could best described as a substandard beat'em up while the second, 'SwampKart Speedway' for the GBA, was simply appalling. Now, some two years after the movie and with a new developer, we have a title that's the closest thing yet to the movie's original plot.

Screen Shots

GamePlay

'Hassle At The Castle' has you platforming through a variety of different challenges. To start with, you can only control Shrek and this is the case until you free Donkey and later Princess Fiona by rescuing them from their various captors.

One of the first things you'll notice about the actual gameplay is that it features an almost perfect learning curve regardless of ability. The first couple of levels simply challenge you to stop some villagers or knights from attacking you, whilst the later levels become a lot more complicated.

Another plus is the reasonable amount of variety in the actual objectives. Some levels for example are timed, so getting into a castle and back out again before the clock reaches zero might take more than just a single try. Some glimmers of originality are also evident, like the part where Princess Fiona has to sing to a bird in the correct pitch to make it explode.

In most platform games, bonus items are always an important feature, and 'Hassle At The Castle' has its fair share of them. These range from weapons, such as sticks and stones, to the occasional magical item that allows you to fly for a short period of time. Each of the three characters is also blessed with a special weapon, which must be charged up by beating enemies and are really helpful in impossible situation. Shrek for example, possesses a mighty roar, which slays everything on screen at that time and can also remove several life points from one of the many bosses you'll encounter.

The bosses themselves become more powerful as the game progresses but, as usual, you can discover their weak spots by studying their fight patterns.

The save feature is completely automatic and if you complete the game, you're rewarded with a level select option. Once you complete the game though, there's little incentive to play it again, even on a more difficult setting.

Controls

This latest Shrek game is obviously aimed at a younger audience and as a result, the control system has been kept incredibly simple. Choosing to ignore the shoulder buttons, all the on screen actions are manipulated by the 'D-Pad' and the 'A' and 'B' buttons. One thing you'll notice, however, is that your three controllable character have very different strengths and weaknesses and it's up to you to work out the best man (or Donkey, or Princess) for the job. Thankfully, the controls are responsive so don't blame it if you miss time a jump or run out of floor.

Graphics

The developers have opted for the rather odd 'big head' characters sprites, which in most console games are usually only avail bale as a cheat. In 'Hassle at the Castle', however, the 'big head' effect works quite well since it allows a wider range of facial expressions and is actually quite appealing in a deformed sort of way.

As for animation, it is simplistic but very pleasing and complements the style of gameplay perfectly. This is all set against some beautiful environments taken from the movie and tied up with cut screens featuring actual stills also from the movie. Overall, 'Hassle At The Castle' far surpasses the two previous outings and, with the visuals responsible for the movie's appeal, you can only wonder why it's taken so long to get it right.

Sound & Music

While the soundtrack seems very fitting in Shrek's Fairy Tale Land, the loop is a little short and most gamers will eventually find it a little irritating. Also, outside of the battle grunts and clashing of weapons there's not much in the way of actual voice samples which could have injected some humor into the game. The game still manages nicely without it of course, although it may be something to include when the next bout of games to tie in with Shrek 2 reaches us sometime in 2004.

Final Comments

With TDK Mediactive botching up the first two Shrek titles you've got to wonder why this one wasn't released first. Although 'Hassle At The Castle' isn't original or ground-breaking, it is fun to play and ultimately that's what matters the most, especially if it's targeted at a younger audience. In addition, there's some extended gameplay to be had thanks to the multiplayer modes which only require a single copy of the game. Overall, this is a definite 'third time lucky' for Shrek and proves that some movie tie-in games are actually worth buying.

@ EAGB Advance 2002. All rights reserved.