Game Review Data
 
Game Title
Klonoa - Empire of Dreams
Publisher
Namco
Features
1 Player. Battery Save.
Format
Platform/Adventure
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Klonoa is Namco's cat, rabbit, flying type thing. No we don't really know what it is, but regardless of this minor detail, gamers worldwide seem to find him very appealing. There's a Playstation 2 adventure on the way and the old PS1 version (if you can get your hands on it) is currently fetching over $100 on the likes of EBay. Empire of Dreams though, is a completely original game, specially crafted for the GameBoy Advance and, as Klonoa seems to have reached cult status in the rest of the gaming world, let's hope he can do the same on the GBA.

Screen Shots

GamePlay

Klonoa is set over an incredible 40 levels, called visions, which are divided up between five worlds. Before each vision a mission screen tells you exactly what you must do in order to complete it. Missions usually consist of collecting stars and dream stones although not all of the latter have to be collected right away. You'll realize early on that you're going to spend a great deal more time figuring out how to solve a puzzle than actually seeking out the stars. You see, everything is explained to you making the learning curve very pleasant indeed. Even when it gets really tough there's always help at hand. Things really do start out simple but it's always worth exploring the whole level as bonuses and extra lives are scattered everywhere.

You'll start your quest with a map screen which can be scrolled around with the shoulder buttons, and visions appear as a red button. Once in the vision it's a simple matter of completing your mission objectives without losing too many lives in the process. It should be mentioned here that each world also contains two red and yellow buttons which signify slightly different levels. These are the action stages and all Klonoa has to do is survive them. The athletic challenge is really quite tough and will be very frustrating initially. Here, you must get to the end of the level with the screen constantly scrolling so running out of platform is a common occurrence. The other is a Hover Board stage which really is a great deal of fun and just involves jumping and ducking various obstacles whilst speeding along on your board. Your last vision of each world will be a boss. Challenging, enjoyable, powerful, but never impossible.

By the second world you'll find most of the stars out of reach and this is where the gadgets come in. These come in all shapes and sizes and knowing how to use them is everything in the dream worlds. You'll encounter creatures called Boomies that explode after a countdown and can be incredibly useful, there are magnet blocks that grab onto walls when you jump whilst holding them and also bomb boxes that will channel explosions in a given direction. All this could be incredibly complicated except that every time you encounter a new gadget there's a sign next to it to explain just how to use it. Press 'up' and the sign will be revealed. They look like ancient cave paintings in silhouette form, but are very explanatory and indicate what you should do and what will happen. Simple eh?

Saves are done very efficiently, with a battery backup, and automatically after each level. There really is a great deal of gameplay here and the manual promises that even when you've finished the game, if all the dreamstones are collected, even more areas will be opened up to you. If you haven't done this first time around just go back to the level you need to complete. What more could you ask for?

Controls

The control system is pretty simple to start with but does get more complicated as you progress through the worlds. You do always have the directional control, jump and shoot, but you'll require considerable skill when you need to use a combination of these. An example of this would be getting from one platform to another using only floating balloons. Here, Klonoa, or you really, will have to jump, shoot, rise, move forward, shoot, rise, move forward and so on until you're out of danger. It's not that the controls aren't responsive, they are, but you will require a great deal of practice before you master this and you will need to master it.

Graphics

Fantastic. Your main character is easily the best animated character we've seen on the GameBoy Advance up to now and with the amount of moves here and objects Klonoa has to interact with, this really is impressive. Everything else is just as good with jaw-dropping backgrounds, environments and enemies (especially end of level bosses) a joy to watch. The cut scenes really help the plot and it's obvious that a great deal of thought has gone into the story too. Even the map screen is better than some other game graphics we could mention. In short this is a visual feast and what we should really be expecting from the GameBoy Advance.

Sound & Music

Absolutely wonderful music here from the word go. Get yourself a set of headphones and let the soundtrack fully immerse you in this dreamworld that Klonoa inhabits. There is variety and the music changes when you visit the different worlds, but this has to be one of the first games where the music really is a pleasure to listen to. In addition to this the sound effects are also excellent and include some crystal clear samples. While we're on this subject though, if anyone knows what an earth Klonoa says at the startup screen please post it on the boards.

Final Comments

This is, without a doubt, a must have platform/puzzler for the GBA. Everything here is fantastically implemented. Graphics, sound, presentation, puzzles, learning curve, everything. The masters of the arcade game, Namco, appear to have everything covered. But, what are you still hanging around reading this for? Go out and buy this now, or at least go and save up for it. Gaming perfection which, if a higher mark than five stars was available, would get it.

@ EAGB Advance 2002. All rights reserved.