Game Review Data
 
Game Title
KONG - The Animated Series
Publisher
BAM Entertainment
Features
1 Player. Password Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

We brought you news of 'KONG - The Animated Series' some time ago and the main reason it's taken us so long to get a review copy is that it's apparently not shown in some areas of Europe - meaning my copy had to make its way from the U.S.A.

There is a point to this because, well, the series itself wasn't that popular and although it may have seemed like a good idea to feature a genetically enhanced son of Kong, very few people actually watched it and the critics generally panned it.

What you have to remember here though is that publishing companies sign these types of deals in the early stages of a movie or TV series' development. Remember the Titan AE games that were pulled at the eleventh hour because the movie performed so badly at the box office? A bad movie doesn't necessarily make for a bad game though so it is completely conceivable that the incredibly talented Planet Interactive team have done well with this one.

Screen Shots

GamePlay

Quite honestly, this is as simple as they come. Enter an area, collect three ancient parchments and one or two Primal stones whilst fighting off enemies and collecting bonus items. This works well enough in the outdoor locations but other levels such as the museum have some oddly placed platforms, which are not always that easy to negotiate.

After a couple of these it's off to fight one of the hybrid creatures that seem to be everywhere in this strange land. This takes the form of a simple beat'em up with precious few moves at your disposal other than punch, kick and throw. The first of these bouts offers little challenge but come the third one and the difficulty level goes through the roof making it almost impossible to win.

Every level gives you the ability to change between Kong, Jason or even a combination of the two but only when your COM link indicates you're in range. The unfortunate thing is that you'll notice little difference in your overall effectiveness although Kong is undoubtedly the more robust of the two. The COM link also informs you of any mission updates and more importantly what needs to be achieved before you can exit the level.

The password system while not the best we've encountered isn't the worst either. It looks a little daunting initially with enough spaces for a 15-digit code but you'll be pleased to learn that most are five letters or less with a number or two following which records your position and lives remaining.

Controls

The control system suffers from bad implementation and although simple, is really not as responsive as it should be. It's not that Kong or Jason aren't athletic, they just never quite do what you expect them to.

An example of this would be when you're approaching a gap that you wish to cross. Now you're well aware of how high you can jump and mixed with the speed you're traveling you should easily clear this distance but for some unknown reason you never quite manage to. This is one of many flaws which although harmless in itself, can cause you to throw your GBA against a wall after a few levels.

Graphics

Like us, having seen the screens in the middle of last year, you'd be forgiven for thinking that KONG was going to be a visual treat. Don't get me wrong, the various cut screens are beautiful and the five different areas demonstrate the high level of visual excellence that the developers, Planet Interactive, are famed for.

It all starts to go wrong, however, when anything starts to move and outside of Kong himself, the animation is pretty poor. This is most noticeable with the various Jungle creatures that attempt to attack you. For example, lions spin around (no, really) when hit whilst other creatures simply flatten and bounce away. Such simple and unimaginative animation is uncharacteristic of Planet and I can only assume that the clock was against them or there simply wasn't enough money on the table to warrant sufficient development time.

Sound & Music

Sad to say, the audio in KONG never manages to rise above the bare minimum. It starts out with a soundtrack that could pass for a budding musician's first composition, not because it's terrible but because it's very simple in both construct and execution.

The sound effects too are limited to the odd roar, punch and groan and given that most of these could have easily been lifted from the series, what's available is a huge disappointment. Really, in terms of audio, this is one of the weakest games I've encountered for some time and arguably one where neither headphones nor speakers are required.

Final Comments

Outside of the initial visual impact, it's hard to think of any redeeming features in this game or more importantly any reason why you should buy it. Unimaginative level design, substandard animation and plain old boring gameplay are inexcusable at this stage in the GBA's lifecycle. It's not that the ideas and design in KONG are bad but the whole package seems to be a game that started out with the very best intentions and suffered due to too little time invested, not enough care or, more likely, a combination of the two. Quite simply KONG is a mix of almost everything that's bad about a TV/movie license rolled into one very frustrating and unrewarding game.

@ EAGB Advance 2002. All rights reserved.