Game Review Data
 
Game Title
Gekido Advance - Kintaro's Revenge
Publisher
ZOO
Features
1 Player. Password Save.
Format
Scrolling Beat'em Up
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

I was a little dubious when ZOO first sent me screens of their new Beat'em Up in the summer of last year. It looked like another lackluster fighting game and the GBA already has enough of them. The story line of mysterious happenings in an unsuspecting village was hardly original and although the visuals looked impressive, it's been proven time and time again that looks aren't enough to save an otherwise mediocre game. Keeping an open mind, however, I fired it up and readied my fingers for a bout of button bashing frenzy.

Screen Shots

GamePlay

Scrolling fighting games on the whole are a simple affair. Wander around, battle it out with a few enemies and then, wander to the next area for more of the same. That's what I'd previously encountered anyway, but Gekido appears to be a little more intelligent and instead delivers a cleverly designed action adventure style romp.

It starts with some intriguing plot details as to why Tetsuo (your character) is on his quest. As a one man fighting machine you must explore five separate areas in order to rid the land of evil. You'll be able to get valuable information by simply talking to people, so if anyone's around, it's worth stopping for a chat.

The game itself is structured with a maze of ladders and doors and getting to any of these always involves a battle. You have absolutely no option but to fight everyone and everything, as enemies often have energy or an all-important key that you're after. Take care though as not all bonus 'pick-ups' are valuable as some will disable your fighting abilities. For example, picking up an 'R' reverses your controls for what feels like forever!

Some areas will be closed off to you initially because they're too dark to investigate. There is a simple solution to this problem of course but I'll let you work it out for yourself. There are also some devilish traps and other dangers to concern yourself with, which are very Indiana Jones like in their construction and which will almost always injure you at least once before you actually realize that they are there.

There's no multiplayer support, which is a huge shame as trudging through the towns and graveyards with a friend or two would have been incredible. There's no battery save either, although a password system consisting of five letter words shouldn't tax anyone too much. These are slightly different within each level according to how many credits or continues you have left and what bonuses you've managed to collect. You'll probably want to play some of the earlier levels repeatedly so that you go forward with maximum credits and a chance of completing the game.

Controls

Gekido is another of those fighting games that work on two very different levels. Initially, some simple button bashing is all that's required to take care of the majority of on screen enemies. By the second level, however, you must discover some of the more advanced moves, as the enemies not only become more plentiful but also better at both combat and blocking your attack.

There is, unfortunately, one really irritating feature, which is the inability to skip over the cut screens. Every restart means you have to re-watch the same level intro which might have been wonderful initially but is somewhat less so by the tenth viewing.

Graphics

From the moment Gekido starts, you'll be amazed by the incredible visuals in each of the areas. This starts with some wonderful cut screens, which are a mixture of large sprites moved over beautiful static backgrounds and spot animations. The story is told with a great deal of flair and sophistication and the style is arguably better suited to this title that FMV would be.

Next are the actual in game visuals, all of which maintain the quality of the intro. The various characters for example, have enough frames of animation to please even the most critical Beat'em Up fan. Overall, the whole game is a visual feast, illustrating everything that's great about Japanese animation, which is a little strange as the development house is actually in Europe.

Sound & Music

The audio aspects of Gekido are fantastic and makes the whole game feel more like a movie than a GBA title. Unlike other games, the soundtrack that accompanies the game here actually enhances the excitement level, for example, speeding up to a frantic pulse-pounding pace when an attack is imminent. In the early sections though, the music is decidedly mysterious as the story-line is unfolded by the narrator. Of course, the usual Beat'em Up sound effects are also there, and the standard punch, kick and grunt sounds are all nicely done and accounted for.

Final Comments

I'm not a big Beat'em Up fan and the initial reservations I had about this game was soon forgotten, however, as I became more and more absorbed into the world of Gekido. And why shouldn't I be? The game looks and sounds wonderful and the level design so cleverly implemented, that it give an almost non-linear impression of freedom to roam almost anywhere.

There's also quite a bit of gameplay packed into this tiny cart and if it wasn't for some minor hiccups with the control system and the ability to bypass cut screens, it would have scored even higher. So if you're a Beat'em Up fan, I recommend that you give Gekido a try.

@ EAGB Advance 2002. All rights reserved.