Game Review Data
 
Game Title
Tomb Raider: The Prophecy
Publisher
Ubi Soft
Features
1 Player. Password Save.
Format
Action Adventure
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Created by CORE Design in the mid-1990s, the Tomb Raider series has been an unprecedented success for publishers EIDOS. Although the previous GBC versions were well received, some gamers were critical of the 2D style graphics, which were something of a compromise, compared to the groundbreaking 3D environments that PlayStation owners had enjoyed for some years. This time around, according to its press release, Tomb Raider: The Prophecy (TR:TP) promises a more sophisticated game for the GBA, and will hopefully please Lara Croft fans despite the obvious lack of 3D.

Screen Shots

GamePlay

As you'd expect with a handheld Tomb Raider, the objectives primarily involve the kinds of things that made Lara Croft so famous in the first place--puzzle-solving and exploration. The main difference here though, is that everything's far more simplistic, which will no doubt please novice gamers.

For starters, the actual exploration feels very linear in design, meaning that you never really get lost and that you also follow a dictated path rather than discovering it for yourself. Also, while you will occasionally be charged with where to place an object in order to exit a level, the majority of the puzzle solving involves opening doors and retracting spikes. Of course, some combat elements are also present, but to be honest, a few shots can defeat most enemies.

The whole story is pushed along by various sections of text, which also occasionally gives you hints on what to look for and what dangers to expect in the next tomb. Unfortunately, your actual progress can't be saved; instead, there is a password system for each area.

This does significantly alter the way you play the game, as it removes the strategy element from the whole title; so if you used to save before a dangerous maneuver, or ration the use of your health packs, now it simply doesn't matter. It's also a little irritating because if you happen to die just before the end of a section you'll have to restart from the beginning. I realize this is one of the pitfalls of this type of game, and most of us don't save as regularly as we should, but a battery backup should have been a must here.

Controls

Considering the number of moves Ms. Croft is capable of, the control system is remarkably intuitive even when performing a sideways somersault with pistols a blazing. Players even get Laura's trusty backpack available at all times, which appears to be able to hold an incredible amount of goodies.

The developers have also paid particular attention to the collision detection, so you'll find that you can get very close to any type of danger without becoming an unwitting casualty of it. Finally, although some helpful text is available in the first few areas, a full tutorial section would have been nice for anyone new to games of this genre.

Graphics

The tiny Lara Croft in this latest Tomb Raider looks wonderful, and the number of moves she can perform is truly outstanding. Initially the various areas appear to be just as good, but you'll soon discover just how much terrain appears to have been duplicated.

It's not too bad, but every area seems to be constructed using the same ladders, blocks or spikes in either outdoor snow settings or indoor tombs. It's also a bit of a shame that there's no FMV intro to take advantage of the GBA's superior capability as compared to the GBC, since this was always a feature that the original Tomb Raider titles were famed for.

Sound & Music

TR:TP is one of the few titles where the intelligent use of sound really enhances the overall gaming experience. This starts with some great spot sound effects of Laura grunting as she jumps, grabs or climbs. Other examples include the wonderful gunfire effects, or the dogs barking that you'll usually hear before you even see them.

The real star here though is the music, which is not only excellent, but has been implemented throughout the game in a classic movie score fashion to enhance the onscreen action--great stuff.

Final Comments

While Tomb Raider is by no means a terrible game, it's certainly not all we'd hoped for. Instead of the in-depth adventuring and puzzle solving, the whole thing appears to be a chain of flipping switches, opening doors and avoiding danger. There's also the addition of a rather irritating feature indicating what a flipped switch has actually done but apparently with no option to turn it off.

Obviously this is all wonderful for the novice gamer, but Tomb Raider veterans will no doubt feel that this alone cuts the need to explore areas and therefore completely destroys one of the main reasons why they played the original in the first place. On the plus side, the story line is reasonably inventive and there's certainly enough gameplay to keep you occupied for some time, but you'd be well advised to try it before you actually consider buying it.

@ EAGB Advance 2002. All rights reserved.