Game Review Data
 
Game Title
Silent Scope
Publisher
Konami
Features
1 - 4 Players. Battery Save.
Format
Sniper Sim
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

I was more than a little excited when I discovered that one of my favorite arcade games was being developed for the GBA, although my first thought was, "How on Earth are they going to do it?". Yes, we've seen some pretty amazing things on the GBA during these past twelve months, but Silent Scope still seemed incredibly ambitious. It was heartening to note though that the game was being developed in-house and as such, my hopes were high that Konami would be able to pull off a successful conversion. Question is, have they?

Screen Shots

GamePlay

The main aim of Silent Scope is simple: armed only with your trusty sniper rifle you must shoot various moving targets from around a hundred meters away before they get you. There are two ways to approach the game; you can visit the various Shooting Ranges or tackle the Story Mode.

Completion of certain missions will result in an Advance Mode being unlocked at a later stage. Getting the right shot, however, is all important as it takes a few seconds to reload and once you've fired a single shot the enemy will know your location. Although in the initial sections it's easy to spot your targets, later on you'll sometimes have to wait for the enemy to shoot first and simply zero in on their gunfire. This unfortunately wastes both your health and time but occasionally there's little alternative. Your sniper gun is equipped with a night scope, which gives you the upper hand in some locations, although opposition flares illuminate the sky and unfortunately, you too.

Both the Story and Advance Modes can be completed with greater ease if you spend some time in the Shooting Range training and fine tuning your sniper skills. This can be approached in a number of different ways, which are all designed to tax your ability to work (and shoot) under extreme pressure.

Things start off with a Normal Attack, which is similar to the main game, but other options such as Perfect Shot and the rather self-explanatory Time Attack will really have your trigger finger (or 'B' button) twitching in anticipation of your next target.

One gaming aspect I haven't mentioned is your gun's stability and you'll discover that just like with a real rifle, the greater the distance of a target, the harder it is to hit as your sight floats around. Shooting takes place in a variety of environments ranging from indoor target ranges to less friendly outdoor locations. Every session results in a score card with a grading system that can be quite critical in letting you know that you need more practice.

Multi-player enthusiasts are also catered for so anyone with a friend and a link cable can sample an enjoyable mini game entitled Balloon Shot with only a single copy of the game. This may look like a simple case of hitting the targets as quickly as possible but you'll quickly realize that the real bonuses are given when balloons are hit in a certain order.

Finally, staying true to its arcade roots everything is saved to a battery backup allowing you to view and attempt to beat your various high scores over and over again.

Controls

As with the arcade game the control is very simple and the 'pick up and play' quality of Silent Scope is one of the main aspects that makes it so playable. If you're not happy with the default settings, however, there's the option to change the GBA's layout to one that suits you. It's a very simple option but one that in my opinion should be offered in every GBA game.

Graphics

Obviously the GBA is nowhere near as powerful as an arcade unit and as a result there have been some considerable compromises made in the visual department. The first of these is the fact that almost all your shooting environments are static screens with objects moving within and through the area. It all works surprisingly well though, producing an incredible illusion of movement. The screens themselves are very well drawn but for no apparent reason the illustrations accompanying the cut screens are really very small, which is a little irritating to say the least.

Sound & Music

The audio for Silent Scope has been wonderfully designed and can best be described as a mixture of incredibly clear sampled sounds and an ambient soundtrack. It fits the theme of the game perfectly, enhancing the gameplay but never becoming a distraction to your sniping activities.

Final Comments

The only target and shoot game we've seen on the GBA before this is Phenomedia's Moorhen, so it's undoubtedly a genre that has yet to be fully exploited. The GBA version of Silent Scope manages to take a very simple theme and produce both a satisfying and (reasonably) long lasting title. A number of critics have argued that some of the enemies are a little too small and you can't see them, but isn't that the whole point of a sniper game?

In terms of gameplay, Silent Scope offers a rewarding challenge, with its clever use of extra modes and cheats that open up when you fulfill a certain criteria. The inclusion of a multi-player option is another added bonus and gives the game a high replay value. Suffice to say, Silent Scope is the perfect game for trigger-happy gamers and fans of the arcade game. Kudos to Konami too, for being on target and doing a good job with this conversion.

@ EAGB Advance 2002. All rights reserved.