Game Review Data
 
Game Title
Smuggler's Run
Publisher
ZOO
Features
1 Player. Password Save.
Format
Driving
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Smuggler's Run was one of the original launch titles on the Playstation 2. Although not the greatest title to grace the format, its quirky mix of 'off-course' driving and general disregard for law enforcement gained it something of a cult following and more recently, a sequel on all the latest home consoles. Here though is the GBA version of the game and it'll be interesting to see how well the developers have managed the port from powerful home console to the less endowed portable.

Screen Shots

GamePlay

Your basic task in Smuggler's Run is to deliver contraband across various borders while avoiding cops, border patrols and most importantly, other smugglers. This generally entails driving at speed through various checkpoints determined by colored flares and indicated by your on-board compass.

The task changes slightly from mission to mission so although sometimes you'll simply have to deliver your contraband within the allotted time, at others you may have to go head to head with a rival smuggler who'll occasionally steal your goods. When this happens you have to pursue the culprit, who's always easy to spot thanks to the huge arrow above them, and recover your booty. The police will also occasionally chase you although they generally pose little threat because they're so slow and incredibly unintelligent.

The other gaming option available is Turf War, which is basically your quick fix mini-game. Taking its central theme from the main game, the object here is to collect the contraband and deliver it to your collection point before your opponents do. This is not too difficult initially but gradually gets harder as the other smugglers become more determined to steal your goods. When I say 'opponents' I'm referring to computer controlled ones. Unfortunately, there's no multi-player support which would have added greatly to the overall gameplay value. Most developers I talk to cite a mixture of time and financial constraints in determining the features that end up in the final product but given the amount of money we pay for these games, an omission like this is a real oversight.

Finally, everything is password saved and the game only records level progression rather than your actual score, which keeps things reasonably simple.

Controls

The control system really is as basic as 'accelerate' and 'brake' whilst steering around the varied terrain. It's all very responsive though and your vehicle does have an incredible feeling of weight as it slides over ice or bounces over hills. It's here where a degree of strategy has to be employed so spending some time with your vehicle and getting to know its turning circle and just where it lands after a hand brake turn is essential.

Graphics

Visually Smuggler's Run is a real mixed bag and while you can't help but admire what has been attempted it really doesn't quite come together in the final product. This is mainly due to the 3D terrain engine, which has an incredibly short draw distance on the GBA and tends to compromise the illusion of both speed and impending danger.

The various vehicles, however, which are also created with polygons, look wonderful and handle realistically as they bounce and skid around the various environments. It was always going to be an ambitious undertaking and, as gamers will no longer accept the 'top down' view offered by the GBC, developers will continue to push the GBA's hardware with mixed graphical results.

Sound & Music

The audio department is split into two very separate sections and, while the vehicle sounds are the least you'd expect from any handheld racing title, the speech samples are very high quality. This is courtesy of your female radio operator who not only keeps an eye on things but also adds her own unique style of comments that really wouldn't be out of place in the next Austin Powers movie. Instructions such as 'you're running out of time' can sometimes be very helpful but level completion audio along the lines of 'not bad, baby' had us laughing out aloud. As I said before though, good quality.

Final Comments

With less than thirty levels and only one additional mini-game you'll find your time with Smuggler's Run very short indeed. This is bad enough but it's not much fun to play either as the constant driving from one checkpoint to another, whilst avoiding the completely stupid police, is perhaps some of the most tedious gaming I've ever encountered. There are some redeeming factors and the technology employed to bring this title to the humble GBA is impressive but it simply doesn't deliver the excitement of the console original. There are lots of much better racers on the GBA including some mission based titles like the recent 'Driver 2' which lets you immerse yourself in the world of illegal driving. So consider this only if you're a Smuggler's Run addict. Everyone else should steer clear.

@ EAGB Advance 2002. All rights reserved.