Game Review Data
 
Game Title
SSX Tricky
Publisher
Electronic Arts
Features
1 Player. Battery Save.
Format
Snowboarding Sim
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Electronic Arts hardly churns out GBA titles at the moment, and if you actually see their logo on some games, it's because they've been franchised to third party developers. EA appears to release fewer titles every year, seemingly opting for the "quality over quantity" approach to GBA development and publishing. One of those few titles, SSX Tricky, has been acclaimed as one of the best-selling Snowboarding/Freestyle titles on home consoles, and the initial screen shots of the GBA version previewed earlier this year were greeted with considerable excitement. A lot can go wrong though in those final months of development, and visuals say little about gameplay.

Screen Shots

GamePlay

SSX Tricky is a snowboarding game that challenges you to master eight different international courses, controlling up to 12 different characters. Success is achieved by winning medals in the World Circuit, where you must not only win the racing section but also perform a variety of tricks in the Showoff mode.

There's also a Time Challenge, where you must beat the current track record and better it at a later date. Two characters are available to start off with, but you'll quickly realize how limited these are as the game progresses. The remaining characters, who all have very different strengths and weaknesses, become available as you win medals in the Race and Showoff modes.

The first thing most players should head for is the standard Race option, as this gives you a feel for the course layout and the basic controls. You'll have four other snowboarders with you in this race, but if you don't gain a little distance initially, you'll find you'll collide with them on a regular basis.

The Showoff section takes place on exactly the same course, but you're the only competitor, and the area will be littered with bonus items and various sections of rail that pop up in the center of the track. This is a lot more difficult, so although many players may win a Bronze Medal on their first go, further prizes are very difficult to earn.

There are also Time Gates dotted around both courses, so too many falls or too much time spent perfecting tricks will see your timer ticking away until it's Game Over. Everything is saved to a battery back up, but there's only a single save slot, so be careful lending your copy out.

Controls

The control system is flawed to say the least; the main reason for this being that it goes against what you've been instinctively doing in games for years now. Take a simple race for example, where you must press up on the D-Pad in order to gain speed. This is fine until you hit one of the many ramps; as soon as you're in mid-air, it changes its function and instead forces you into a trick, which of course results in a wipeout. There's absolutely no way to change this, and if a game ever needed a 'change control settings' option, this is it. The huge tutorial section helps to a certain extent, but since it only really deals with the various tricks you can perform, it's not much good when you're just simply trying to win a race.

Graphics

Obviously most of us were first drawn to the GBA version by the incredible screen shots that appeared on the Net some months ago, and although most of these visual features have remained intact, they are simply not as impressive when they're on the move.

This is due to the restrictive nature of the engine, so while the developers may have tried their best, the GBA conversion is plagued with graphical dropout and an incredibly short draw distance. This really compromises the excitement and the feelings of impending doom when faced with huge drops or hazards that made the console versions such a hit.

There are also considerable problems with the collision detection, both with other snowboarders and with some of the scenery, so you might find that if you're not performing tricks on one of the rails you can simply ride through it. On the plus side, gamers are treated to wonderful FMV scenes--if only this level of quality had been reflected in the main game, SSX Tricky would have been a lot more fun.

Sound & Music

The soundtrack is actually quite pleasing as far as extreme sports themes go, although the audio that accompanies the menus is noticeably more sophisticated than the in-game audio. This changes from track to track, and does actually help to build the heart-pumping atmosphere of an Extreme Sports arena. Everything else is given over to a general Snowboarding sound, but to be honest, driving through snow has never really sounded that interesting and SSX Tricky is no exception.

Final Comments

This is not the first home console title we've seen that's tried to do the seemingly impossible: producing a handheld conversion while dealing with the obvious constraints of the platform. The eventual outcome is a real hit and miss affair, so while some aspects of the game's visual presentation are incredible, the actual snowboarding sections suffer from bland course design and limitations of the GBA's engine. Some aspects of the control system are a little unforgiving, so it may take you some time to discover what you're actually doing wrong. The game's developers, Visual Impact, took on an ambitious conversion with SSX Tricky, and while some portions of the game demonstrate the incredible power of the GBA, the resulting gameplay is flawed at best.

@ EAGB Advance 2002. All rights reserved.