Game Review Data
 
Game Title
Gift
Publisher
Cryo Interactive
Features
1 Player. Password Save.
Format
Platform/Adventure
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Gift is quite an unusual thing on the GameBoy Color - an original character. We've become so used to the Marios, Warrios and assorted movie characters of this world that it takes a confident company to release a game with a 'new' main star. CRYO are a French company who have been in the games industry for quite some time now and they're pinning a great deal on their new creation with not only a GBC version but also one for PC and PS2. So is it worth your bucks, francs or pounds? Let's see.

Screen Shots

GamePlay

There's no hanging around with this game, it's the title screen then straight onto the game map. No options, no difficulty setting, just right in there. There are 7 areas to conquer and only one is available at the start. Others open up when certain goals have been achieved although there's no particular order in which you have to do this. The game is played from an almost above perspective and whenever Gift enters a new room the screen will scroll in that direction. First level tasks will include finding coded keys to open doors, moving box puzzles over pressure pads and flipping switches. It does however get a little more difficult in later levels and some of the puzzles will have you wondering around the dungeons for quite some time. Do remember that you'll also have to deal with numerous creepy things who are reasonably intelligent and will pursue you as soon as you're in their space.

The first few hours of playing Gift are purely trial and error and the manual gives little guidance. There is, however, help at hand and pressing 'select' gives you your information screen. This includes a full game map (including color codes to where you've been), keys collected and other information. This is invaluable and a very useful feature that you'll get used to referring to on a regular basis. Without it this game would be almost impossible.

The game screen is thankfully very uncluttered and leaves almost all of it for gameplay. The only other information you have constantly is your health bar. This is indicated by red hearts. When you get injured they start to turn grey and obviously once they're gone, so are you. Although you only start with 3 hearts there are lots of opportunities to build these up and bonus hearts are scattered around the various worlds. Make sure you seek them out as without this extra health you won't finish the game.

Finally, the password system is an easy 4 letters which can be entered on the map screen. Thankfully developers are starting to keep it simple. A game like this doesn't really warrant a battery backup but nor does it deserve a complicated save system.

Control

As with all our trusty GBC titles it's 'A' for jump and 'B' for action so nothing complicated there. Everything is collected or used by simply moving over it. Gift moves at quite a speed around the levels but thankfully the sprite detection both for our hero and all the dangers is excellent. This is really important with a game of this type as there's nothing more frustrating as working a move out to a split second only to get killed anyway because the danger is closer than you think.

Graphics

Both graphics and animation are simple but well conceived. Gift isn't asked to do too many moves and always looks pleasing to the eye. The background throughout appears suitably different and special effects such as laser beams and fire are constructed so it's obvious they are dangerous. One aspect that could have been given more thought though is the chasms, holes, bits of floor missing, call them what you will. These are simply areas of black and until I fell down one I just assumed it was an area of shadow.

Sound & Music

The music throughout the game makes you feel that you're involved in a game far faster and pacier than the one you actually have in your hands. It's almost like they've written a soundtrack and then cranked it up and it is so loud you can't even hear the sound effects. It is impossible to change this so do yourself a favour and turn the volume down.

Final Comments

Although this is no Zelda it is a very satisfying gaming experience. The learning curve has been very well thought out and some of the puzzles in the various areas are excellent. The game has been out for a few months now but has had very little exposure and we think it's a little gem. If you want a nice puzzle/platformer to waste away a weekend then this could be for you. It's not as challenging as some other titles around but also not as frustrating. As the emphasis moves from GBC to GBA games like this will become a rarity so don't let this one pass you by.

@ EAGB Advance 2002. All rights reserved.