Game Review Data
 
Game Title
Metroid Fusion
Publisher
Nintendo
Features
1 Player. Battery Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

I can't recall a time when a Nintendo title was quite as highly anticipated as Metroid Fusion; it seems to be the game that everyone's been waiting for. Set after the events of the old Super Metroid game, the story involves an apparently uneventful trip back to Planet SR388, until Samus is attacked by a previously unknown life form labeled 'The X Parasite'. At this point, it seems like it's all over for our heroine, until an eleventh hour solution is produced and a vaccine created from the Metroid DNA is administered. From then on it's up to Samus to explore the Research Station and destroy the parasite that threatens her very existence. So, was it really worth waiting for? Read on and see...

Screen Shots

GamePlay

The first thing you'll notice about Metroid Fusion is that it's incredibly story-driven, dealing not only with the situation that Samus finds herself in, but also how she got there in the first place. It's also very task-led, so rather than taking the original's theme and allowing you to explore, everything is dictated from one of the many command consoles dotted about. This gives you detailed instructions about your immediate mission, which could be clearing an area or destroying a power console.

Once completed, another area will open up and the whole process begins again. It should be pointed out that you're pursued by all manner of things throughout. You'll also find that you have to backtrack several times in order to locate some of the secrets, as there are some areas that won't be evident until you've satisfied certain mission criteria.

One standout aspect of the Metroid series has always been the number of moves and weapons Samus has at her disposal, and this latest outing doesn't disappoint. She can still run fast, jump incredibly high, and is also a lot stronger, thanks in part to the X Parasite. She also has some additional moves as well--the ability to vault in a very acrobatic fashion from one wall to another, or to fire a weapon while hanging from a ladder--moves that could well save your skin on more than one occasion.

The weapons are also very impressive, ranging from lasers to super missiles, and various upgrades can be found in secret rooms around the facility. Our favorite though, was undoubtedly the morph ball, which lets you to roll through tiny gaps while also planting bombs. The GBA's advanced button layout comes into play here allowing you to direct your laser in different directions by pressing the shoulder buttons.

Once you've completed the games, there's still more fun to be had if you own both the GameCube version and a GBA to GameCube link cable. This unlocks the original version, which you can play on your TV (although being able to play it on the GBA would have been much better).

Unfortunately, there's little in the way of replay value, and it does seem like a short game, but this has more to do with it being so immersive than any real indication of gameplay hours. I tend to agree with most other reviewers that although the save feature in the game will indicate you've been playing for six or more hours the actual length is more likely to be double that.

Controls

Obviously the shoulder buttons allow for a slightly more complicated control system, but rather than present all your advanced capabilities to you in one go, the developers have opted to allow you to use these only when a practical application is just around the corner. This works very well, as you never feel overwhelmed by the number of weapons and moves at your disposal.

The collision detection is also spot-on, whether avoiding the many hostile enemies, or jumping to hang from a ledge. Overall, you do get the impression that a lot of development time has been dedicated to this most important of gaming aspects, and in the long run, you'll have nothing but admiration for the developers for their attention to detail.

Graphics

Metroid Fusion features one of the best game intros we've ever seen, and while it doesn't feature a FMV front end, it does manage to tell a complete story with intelligent use of static screens and spot animation. The actual 'in-game' graphics area also constructed with real depth of detail, and the screens convey a great deal of information without appearing cluttered.

There's also impressive use of some of the GBA's enhanced graphical abilities with scaling, lighting effects and transparencies used throughout the levels, although most of these are so subtle you'll hardly notice them. The real star here is the overall design--the developers have constructed an interesting and immersive environment populated with wonderful aliens of all descriptions, with enough secret areas to keep you wandering around for hours.

Sound & Music

Another of the few GBA titles where the soundtrack is actually very good. The developers have managed to pull off an incredibly subtle background score which both enhances the gameplay and the atmosphere. The sound effects follow suit, and while they maintain the style of the SNES and NES originals, they also fit the context of this new GBA version perfectly. I know I've said it before, but if you haven't got a set of headphones, this is a title that really benefits from using them.

Final Comments

You could argue that Metroid Fusion feels a bit linear to start with, but this is actually a practical learning curve, which ensures that everyone feels at ease with the game even if they've never encountered a platformer before. Soon after this, the whole thing opens up, letting you explore the massive levels and solve some seriously involving puzzles, in one of the most engaging story lines yet to be featured in a GBA title. What you're treated to here is a game that far surpasses anything we've encountered in this genre to date, proving that a highly skilled team and ample development time really does pay off in the long run.

It's a bit of a shame that the GameCube link-up in no way benefits the GBA, but hopefully more developers will consider things in the future. Overall though Metroid Fusion is one of those rare gems that provides considerable fuel for the argument that gaming is really more important than life itself, at least for the time this game lasts. Get it or add it to your Christmas list now.

@ EAGB Advance 2002. All rights reserved.