Game Review Data
 
Game Title
Santa Claus Jr. Advance
Publisher
JoWooD Productions
Features
1 Player. Battery Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Santa Claus Jr. is a European-only release for the GBA, courtesy of Austria-based JoWooD Productions, who also released a GBC version last year. Titles like this are becoming a rare occurrence indeed, with publishers very uneasy about releasing 'original' games nowadays. This is further complicated by the fact that it's a seasonal game, which means only winter sales and promotion at the very best. It's certainly a unique product, but is it an entertaining one as well?

Screen Shots

GamePlay

Santa Claus Jr. bestows on you the task of helping out St. Nick and delivering presents to eager children, aided only by Fairy Snowflake (who I'll talk more about later). It seems that a Wicked Witch (there's always one) has decided to do her evil thing and disrupt the festive season; seemingly harmless, everyday objects have been put under a spell and are out to get you while the children are hidden from view.

You must get the gifts to their recipients while solving puzzles, collecting everything you can, then finding the exit. Obviously this isn't as simple as I've just made it sound, with the children becoming far harder to locate, and far more dangerous to your health as the game progresses. You'll quickly learn that moving platforms and super jumps are the route to success and exploration is often rewarded.

Fairy Snowflake is incredibly useful only if you've managed to collect Fairy Dust, as without this she'll simply fly by your side. In order to amass this most important of collectibles, you'll need to seek out and jump on the blue boxes located throughout the landscapes, and then they'll be added to your collection. Fairy dust can be traded for a number of spells, including freezing your opponents, super jumps, and even extra health.

Collecting Fairy Dust also manages to add an element of strategy to the gameplay, as you'll find yourself constantly making decisions about how exactly you should use this valuable resource. Buying extra health, for example, could save a valuable life but may leave you without enough dust for the super jumps required to complete the level.

You'll also discover some hidden bonus levels dotted around, and entering them allows you to collect unlimited candy canes against a timer. These are worth seeking out, as 100 canes will reward you with an extra life.

The whole game is automatically saved to a battery back-up after each completed level in one of three save slots; this will also give you access to Santa's Rating screen that offers you valuable feedback on how well you did and exactly how much you missed. Completion of the whole game opens up some amazing bonus items, including the ability to replay any game level or bonus level, even if you missed them originally.

Controls

Controlling Santa Claus Jr. isn't that easy to start with, but fortunately the developers have provided not just one tutorial, but a whole section of them covering absolutely everything from basic movement up to dealing with stubborn enemies. It really is very good; I've only actually looked at the printed manual because I'm writing this review. The collision detection and sprite maneuverability is unquestionably some of the best I've seen in any GBA title, and ample development time has obviously been dedicated to this most important aspect.

Graphics

Visually, this game is absolutely wonderful and both the design and animation are excellent, which makes a nice change from the usual average graphics we see on the GBA where platform games are concerned.

What really sets this title apart though is that everything appears to have the same attention to detail; for example, the sprites feature a unique sense of fun whether they are friend or foe. The developers have also utilized some classic Warner Brothers design and the forced perspective environments mixed with the awkward scaling all work surprisingly well. The colors used are varied to say the least, but the manner in which they've been used really does bring each area alive. Overall, this game looks stunning, and developers creating platform games should note that this is what discerning GBA players are looking for.

Sound & Music

The audio aspects are absolutely spot-on. For starters, the soundtrack is one of the best I've heard, and the clarity at which it's belting out of the GBA's woefully inadequate speaker system is quite amazing. Put on a pair of headphones and you may never leave Christmas Land again. The sound effects are equally pleasing, with the developers again taking the cartoon approach that provides a whole host of comical audio effects to accompany the colorful adventure.

Final Comments

Having never played the GBC version, I can't really comment on the improvements that have been made, but what I can tell you is that Santa Claus Jr. Advance has everything you're looking for in a platformer--spectacular audio and visuals with ingenious level design, plus it's incredibly long lasting. In fact, it's hard to fault this title in any way. Of course, a multi-player option would have been nice, as once you've actually completed it there's little incentive to go back (except for the bonus menu), but what's here really is quality. You're going to encounter a lot of mediocre movie-inspired platformers this Christmas, so do yourself a favor and take a chance on an original title. You won't regret it.

@ EAGB Advance 2002. All rights reserved.