Game Review Data
 
Game Title
Invader
Publisher
XICAT Interactive
Features
1 - 2 Players.
Format
Action/Shooter
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

'Invader' is a 2D scrolling space shooter exclusively created for the GBA - which is to say that it is an 'original' title and not a licensed or movie tie-in game. Developed by the relatively new 'Lost Boys Games' based in the Netherlands, it received some good pre-release reviews from the game press, with Edge Magazine describing it as "a joy to play". This, however, did not stop the game from being delayed. Scheduled for release at the beginning of the year, it was only released last month. According to the press release, 'Invader' is a game which has its roots firmly set in a classic gaming style but technically updated to include many unique features. Let's see then if 'Invader' lives up to its press.

Screen Shots

GamePlay

Rather than wasting time telling you about the plot I'll get right to the important part - the weapons. To start with, you have a choice of two different ships with basic firepower, the only noticeable difference being that one shoots two vertical lasers while the other features more of a diagonal action.

As usual with this type of game, the first minute or so seems pretty simple, letting you gather extra, more powerful weapons, but soon after you might lose them all, thanks to a particularly stubborn spaceship sending a guided missile in your general direction.

You'll notice that the various ships shed coins as they explode, which should all be collected as they can be used at any time in the game to shop for extra weapons and even credits. Each level ends with a ludicrously oversized and over-armed spaceship, which can not only take away many of your lives but also your previously collected coins.

Keeping with the true spirit of Arcade Shooters, Invader offers no password system or battery back up. What it does let you do though is change the number of 'continues' allowed by offering 3, 5, or 9 lives and anything up to unlimited credits. You also have the option to change the difficulty setting, so even though the 'easy' setting already offers quite a challenge, there'll still be those gamers who simply want more.

The only negative aspect of all this is that there is no facility to save your high score, which is one of the main reasons arcade shooters are so addictive in the first place. You will however receive your stats at the end of each level, which include everything from the number of enemies killed to the all-important clear rank.

Gamers with friends will also be pleased to know that you can battle it out as a two-player game and rather than fighting one another or trying to beat the high score, you can actually battle the oncoming aliens together. This is a must for most gamers as it seems to address the unfair advantage that the aliens usually have. An extra set of lasers is always welcome in these situations.

Controls

Shooters have never been noted for their complicated interfaces and Invader is no exception. Fire, missile, smart bomb, and that's it. To be honest, you don't really need anything else and your chosen ship also flies around the screen with relative ease. The big question with this genre is the collision detection, and the good news is that this gaming aspect was obviously deemed important to the developers as it is to us gamers, and consequently we have some of the best and most sensitive collision detection we've ever seen.

Graphics

Although there are no objects on the ground that you have to fly around to complete the levels, there's a real sense of inventiveness that runs through Invader. What this means for the gamer is little repetition as far as the enemies are concerned; all eight worlds are truly unique in every sense.

One very pleasing aspect is the speed of the screen update. Shoot' em up fans will be pleased to know that there's absolutely no screen slowdown, regardless of how much is going on. You'll also notice a 24-hour clock at the base of the screen, which actually records the number of days you've been in battle and even better, changes the lighting as you go from day to night.

Sound & Music

The audio aspect feels like it's been extracted straight from the 'Arcade Shooter' handbook. Everything is just as you'd expect; the various levels, for example, are accompanied by a kind of high-octane soundtrack that appears to get faster as the game progresses. It doesn't of course, but your heart rate certainly does. There are also some choice speech samples to tie the whole package up, among them a synthesized robot voice, or a helpless scream that accompanies any tragic accident with an opponent's missile.

Final Comments

While Invader provides the average gamer with absolutely nothing original, it does manage to bring the best aspects of shooters together into one neat and tidy package. It's also nice to see the inclusion of a cooperative mode which, let's face it, was one of the main reasons two player arcade shooters were so much fun. Until a GBA version of R-Type is released, this is undoubtedly one of the better classic shooters to appear on the GBA today. It's fast, frantic, and for mature gamers who want a slice of retro heaven.

@ EAGB Advance 2002. All rights reserved.