Game Review Data
 
Game Title
Butt Ugly Martians - BKM Battles
Publisher
Vivendi Universal
Features
1 - 2 Players. Password Save.
Format
Side Scrolling Action/Shooter
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Inspired by the hit television series, 'But Ugly Martians - BKM Battles' is the title for this GBA release. In the game's story-line, our three favorite Martian heroes, B.Bop-A-Luna, 2-T-Fru-T and Do-Wah Diddy must prevent a renegade force of evil aliens sent by their leader Emperor Borg, from taking over the earth. To achieve this, they'll need to go into Butt-Kicking Mode (B.K.M.) for maximum fighting power. Interesting, huh? Let's see...

Screen Shots

GamePlay

One thing you can say about Butt Ugly Martians is that it's simple - no complicated puzzle sections, no changing weapons and absolutely no figuring out what to do next. In fact, all you really have to do is shoot things and keep an eye on your health meter. Yes, it's true; just mow down hordes of aliens, guns and robots and locate the odd key to access the corresponding door.

After around three levels of this, you must battle it out with an increasingly more difficult end of level boss and then it starts all over again in a slightly different environment. Collecting extra health, armor and weapon upgrades will also make your BUM a truly deadly killing machine.

You get the opportunity to change your Butt Ugly Martian via the 'select' button. Here, the developers appear to have been heavily influenced by last year's Powerpuff Girls title from BAM! Entertainment. This maneuver actually works for and against you, as it obviously allows you to give one of the three a rest if their health is low, but it also means that you must start from scratch with your weapons collection. This is entirely unnecessary with the easy setting however, as there's always more than enough health to carry you right through the game.

If the repetitive gameplay wasn't frustrating enough, the developers have made matters even worse with a baffling 15-digit password system. This would be bad enough in a normal game but, as both this review and the game's literature indicate, this is a title aimed at the younger player. I found this drawn-out computer code difficult enough to record and input so I can only assume that other gamers will be just as baffled. It does record your score, level and high score, but the lack of battery backup really is inexcusable--even if this were the best shoot'em up ever, it would lose marks for this alone.

The levels in BUM do get progressively larger but as distinctive landmarks are hardly plentiful, it's very easy to get lost. Fortunately there's help at hand and pressing the right shoulder button brings up a rather detailed map screen. This includes the location of keys but more importantly shows the areas you've previously been and those you've yet to explore.

Controls

Although the control system is incredibly simple, bear in mind that this title is squarely aimed at the 10 years old or younger crowd, and as a result, the first level is a fully-featured tutorial that includes details of pick-ups, enemies and how to use your various weapons.

The controls are very easy to use; you should only ever really encounter trouble if you get boxed into a seemingly impossible corner, and a quick look at the map will have you on your way again. The collision detection's also reasonably well implemented although on the 'easy' setting you take so little damage it's difficult to see if anyone at all is actually hitting you.

Graphics

The graphics are simple and clear, and as a result, lend themselves more to the visual style of a GBC title than what a GBA is capable of. The backgrounds and various props do change when you enter a new environment, but as there appears to have been little thought given over to the overall design, you quickly get bored with the task at hand. Things improve slightly with the various cut screens, which have been lifted from the TV series, but this does little to help the overall presentation of the game.

Sound & Music

The soundtrack is one of the better aspects of this title and it's been a while since I've enjoyed the in-game music so much. It's intelligently used throughout the proceedings to create atmosphere, and if the gameplay had received half as much thought as the audio then we might have a real 'must have' title here. The various sound effects are less impressive, but still do their job and do occasionally warn you of danger before you actually see it.

Final Comments

The biggest problem with BKM Battles is the lack of variety, so after ten levels of mindless blasting you'll suddenly be asking yourself, "What's the point?..." This could have been helped to a certain extent, for example, by the introduction of some simple puzzle elements, but unfortunately outside of destroying things and collecting keys there's little in the way of immersive gameplay. The manual does mention a link-up facility, and apparently doing well in BKM Battles will open up extras in the GameCube version although this does little for this GBA title. If you're a huge fan of Butt Ugly Martians and own both a GBA and GameCube then you'll no doubt spring for this title; shoot'em up fans however, should look elsewhere.

@ EAGB Advance 2002. All rights reserved.