Game Review Data
 
Game Title
Earthworm Jim
Publisher
Majesco Inc.
Features
1 Player. Continues.
Format
Platform/Adventure
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

When Earthworm Jim first arrived in our homes, in the heyday of the SNES, he was indeed a revolutionary character. We'd rarely seen such off-beat humour or platform games that weren't simply left to right affairs but had an element of exploration in them. Since then he's made numerous appearances on almost every console including the GameBoy and GameBoy Color. The question is, can he compete with all the new leading platform characters and do we really need yet another platform remake on the GBA at this early stage?

Screen Shots

GamePlay

The hero of the game is a normal worm and his daily routine consists of being chased by crows for food. But now he's found the 'Super Space Cyber Suit' and everything has changed. Now he's a super hero (well a super worm anyway) and with your help and some nimble button pressing he's off to sort out the Universe armed only with a plasma gun and his cat-like reflexes. He can also do a nasty 'head whip' but we'll save that for later.

The game itself spans over nine levels with all manner of weird and wonderful titles. You'll be taken to 'Buttville', a level titled 'What the Heck?' and even 'Level 5' (which is actually level 5). This pretty much sets the tone for the type of humor you're in for during this game.

The object will always be to get from point 'A' to point 'B'. I say this because there's a good chance you may need to travel below or above your starting point and it's never straight forward getting there. Within these various levels you'll do bungee jumping using snot with Major Mucus, use cows as missiles and fight it out with mad dogs. Almost as soon as you start the first level you'll need to shoot at a fridge, which is suspended above a 'see-saw', to catapult a cow into space. Why? Who knows, but it's all in a days work for Earthworm Jim. This is where the game shines though as there's a great deal of variety in the levels and you never get bored with the straight forward platform feel. It is however quite a tough game and the options only allow for a 'normal' or 'hard' game.

The game screen is very uncluttered which is a real plus as there's usually so much going on. There are a few icons though including lives (there are more of these scattered around so keep an eye out or you'll never finish it), plasma shots (don't just shoot at anything as you'll run out of these before you know it) and your energy suit. This is where your element of strategy comes in as you'll need this at a 100 percent to stand any chance with the end of level bosses. You'll also need to keep this intact when travelling through levels as without this Jim is just a worm. There are pieces of energy that will replenish your suit on all levels but never enough to make it easy.

The 'save game' feature is the same as in Pitfall. It doesn't exist. Instead it is replaced with a continues option and although this does make the game last longer you will be completely sick to death of 'New Junk City' (the first level) and pretty much know it in your sleep. There is help though and, if you can't resist, some cheat codes around that allow you to jump levels.

Controls

Everything's used here and it resembles the SNES controls very closely and is remarkably easy to use. As with some other conversions though if you really don't feel comfortable with them they're easily changed via the options menu. Jim is very responsive and his ease of use improves the game a great deal.

Graphics

I played the original of this on the SNES and the first thing you'll notice is that Jim simply isn't as smooth as he once was. There is a great deal expected of him as the player will regularly ask him to do a variety of moves. It's just that some of this appears a little choppy. Like some frames of animation have been accidental missed out. That being said the rest of the game is very faithful to its SNES version and looks wonderful on the GBA's screen. There's also no slowdown which is essential in a game of this nature as some of the screens whiz by. Overall though a good looking game, if only they'd taken a little more care on the main character.

Sound & Music

All the sound from the game was actually converted by Shin'en (IRIDION 3D) from the SNES original and they have done a wonderful job. Both the background music and incidental sounds complement the game well and you'll be turning the sound up rather than down. There are also some pretty clear samples in there too.

Final Comments

There really is nothing original here anymore but Earthworm Jim has aged well and he was the first to introduce this humorous angel on the platform genre. However, for everyone who sold their consoles on to buy the 'next big thing' and who haven't played this for a while, you'll find it's as much fun as you remember. For everyone else, there are better platform games out there already for the GBA such as Lady Sia and Klonoa (which we'll review soon) so I'd suggest that you try before you buy. If you are missing some fun in your life though, just buy it.

@ EAGB Advance 2002. All rights reserved.