Game Review Data
 
Game Title
Jimmy Neutron vs. Jimmy Negatron
Publisher
THQ
Features
'Mode 7' Platform
Format
Platform
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

We've already seen the movie tie-in version of Jimmy Neutron, which we reviewed some months ago, and the game wasn't actually that bad even though it fell into the formulaic platformer trap. Jimmy Neutron vs. Jimmy Negatron is Nickelodeon's attempt to build (or milk) the franchise even further by producing an alternative story line which catapults Jimmy into another dimension, only to be replaced by the evil Jimmy Negatron. Confused? You should be, but let's face it--when was the plot ever really important to a movie tie-in platformer?

Screen Shots

GamePlay

Your first challenge is to decide whom to play--Jimmy or his Robot Dog--and then it's pretty much straight into the game. Everything begins on a quiet day in Jimmy's hometown, where it's up to you to explore and chat with the local residents to find clues and information about what's going on.

After you've exhausted this, a quick trip in the waiting time machine will take you to one of your first three challenges. Much of the town is closed off until you complete certain things and while this is a little frustrating, there's still plenty to do.

The challenges are where the whole game starts to become unstuck, because not only are they incredibly unrewarding, but they lack imagination as well. Most involve jumping from platform to platform and collecting items in order to 'fix' the current area.

Problems arise when a single enemy hits you, sapping not only your energy but also transporting you to a seemingly random point in your current environment. Annoyingly, this can actually put you in greater danger if you're placed in water or lava, or even on top of another enemy. It's hard to fathom exactly why the designers would choose to do this rather than making the game challenging--it simply makes it frustrating.

What this title does deliver is value for money, as Jimmy Neutron vs. Jimmy Negatron is much larger than most other similar games I've played recently. This is further extended by the inclusion of a number of multi-player options, although the first of these (a coin collecting game) is very similar to one that's featured in Jimmy's last outing.

In addition, you're also treated to an 'Asteroids' clone and a Shepherding-type affair. None of them are outstanding, but it all adds extra value to the overall package. Finally, the password system is another confusing and drawn out process. It's mystifying that developers continue to implement these types of features for titles aimed at children, not to mention that these are supposed to be portable games.

Controls

This is where you suddenly realize that this game looks a lot better than it plays, as the controls are some of the most awkward and frustrating we've encountered. The problem is that your main character simply doesn't possess the range of moves that you require to fully enjoy this game, so you'll regularly try and perform a task with little success. This is all linked to the camera angles, and if you had just had a little more freedom with its positioning, this would have been a far more satisfying gaming experience.

Graphics

Visually, this title is a real surprise with its original use of a 'Mode 7' engine. The whole Jimmy Neutron world is now available for you to fully interact with (up to the edges anyway), giving a real sense of gaming freedom. The various objects have also been rendered in full 3D, making for some interesting environments. The problem is that the developers seem to have spent more time on developing the technology than actually designing the landscapes, and the result is uninspiring environments with little to interact with. A bold experiment fallen considerably short of the mark.

Sound & Music

While the soundtrack isn't bad, it's by no means outstanding, though the actual theme seems to suit the gameplay perfectly. The sound effects, on the other hand, are far more basic and all appear to be from a stock Spectrum 48K library. The real shame here is the absence of any samples from the TV series, which would have been easy to implement and helped the audio aspects enormously, but instead is another missed opportunity.

Final Comments

Jimmy Neutron vs. Jimmy Negatron deserves everyone's attention simply because of its unique use of the 'Mode 7' engine. The problem is that this seems to be where the lions' share of the design process went, so while this title looks incredible, it simply isn't that much fun to play.

If this was limited to a single gaming aspect, we could probably let it pass--but JN vs. JN appears to have issues with everything, from collision detection and camera angles, to level design and general playability. This really should have been a great game, but unfortunately our initial excitement was soon dampened by frustrating and unrewarding gameplay. One for Jimmy Neutron fans only.

@ EAGB Advance 2002. All rights reserved.